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/****************************************************************************** | ||
* Spine Runtimes License Agreement | ||
* Last updated July 28, 2023. Replaces all prior versions. | ||
* | ||
* Copyright (c) 2013-2023, Esoteric Software LLC | ||
* | ||
* Integration of the Spine Runtimes into software or otherwise creating | ||
* derivative works of the Spine Runtimes is permitted under the terms and | ||
* conditions of Section 2 of the Spine Editor License Agreement: | ||
* http://esotericsoftware.com/spine-editor-license | ||
* | ||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or | ||
* otherwise create derivative works of the Spine Runtimes (collectively, | ||
* "Products"), provided that each user of the Products must obtain their own | ||
* Spine Editor license and redistribution of the Products in any form must | ||
* include this license and copyright notice. | ||
* | ||
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY | ||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY | ||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, | ||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND | ||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE | ||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
*****************************************************************************/ | ||
|
||
#include "PhysicsExample.h" | ||
#include "SpineboyExample.h" | ||
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USING_NS_CC; | ||
using namespace spine; | ||
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Scene *PhysicsExample::scene() { | ||
Scene *scene = Scene::create(); | ||
scene->addChild(PhysicsExample::create()); | ||
return scene; | ||
} | ||
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bool PhysicsExample::init() { | ||
if (!LayerColor::initWithColor(Color4B(128, 128, 128, 255))) return false; | ||
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// Load the Spineboy skeleton and create a SkeletonAnimation node from it | ||
// centered on the screen. | ||
skeletonNode = SkeletonAnimation::createWithBinaryFile("celestial-circus-pro.skel", "celestial-circus.atlas", 0.2f); | ||
skeletonNode->setPosition(Vec2(_contentSize.width / 2, 200)); | ||
addChild(skeletonNode); | ||
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// Queue the "walk" animation on the first track. | ||
// skeletonNode->setAnimation(0, "walk", true); | ||
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// Next we setup a listener that receives and stores | ||
// the current mouse location and updates the skeleton position | ||
// accordingly. | ||
EventListenerMouse *mouseListener = EventListenerMouse::create(); | ||
mouseListener->onMouseMove = [this](cocos2d::Event *event) -> void { | ||
// convert the mosue location to the skeleton's coordinate space | ||
// and store it. | ||
EventMouse *mouseEvent = dynamic_cast<EventMouse *>(event); | ||
Vec2 mousePosition = skeletonNode->convertToNodeSpace(mouseEvent->getLocationInView()); | ||
if (firstUpdate) { | ||
firstUpdate = false; | ||
lastMousePosition = mousePosition; | ||
return; | ||
} | ||
Vec2 delta = mousePosition - lastMousePosition; | ||
skeletonNode->getSkeleton()->physicsTranslate(-delta.x, -delta.y); | ||
lastMousePosition = mousePosition; | ||
}; | ||
_eventDispatcher->addEventListenerWithSceneGraphPriority(mouseListener, this); | ||
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EventListenerTouchOneByOne *listener = EventListenerTouchOneByOne::create(); | ||
listener->onTouchBegan = [this](Touch *touch, cocos2d::Event *event) -> bool { | ||
Director::getInstance()->replaceScene(SpineboyExample::scene()); | ||
return true; | ||
}; | ||
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_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this); | ||
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scheduleUpdate(); | ||
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return true; | ||
} | ||
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void PhysicsExample::update(float deltaTime) { | ||
} |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,52 @@ | ||
/****************************************************************************** | ||
* Spine Runtimes License Agreement | ||
* Last updated July 28, 2023. Replaces all prior versions. | ||
* | ||
* Copyright (c) 2013-2023, Esoteric Software LLC | ||
* | ||
* Integration of the Spine Runtimes into software or otherwise creating | ||
* derivative works of the Spine Runtimes is permitted under the terms and | ||
* conditions of Section 2 of the Spine Editor License Agreement: | ||
* http://esotericsoftware.com/spine-editor-license | ||
* | ||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or | ||
* otherwise create derivative works of the Spine Runtimes (collectively, | ||
* "Products"), provided that each user of the Products must obtain their own | ||
* Spine Editor license and redistribution of the Products in any form must | ||
* include this license and copyright notice. | ||
* | ||
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY | ||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY | ||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, | ||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND | ||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE | ||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
*****************************************************************************/ | ||
|
||
#ifndef _PHYSICSEXAMPLE_H_ | ||
#define _PHYSICSEXAMPLE_H_ | ||
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#include "cocos2d.h" | ||
#include <spine/spine-cocos2dx.h> | ||
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class PhysicsExample : public cocos2d::LayerColor { | ||
public: | ||
static cocos2d::Scene *scene(); | ||
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CREATE_FUNC(PhysicsExample); | ||
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virtual bool init(); | ||
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virtual void update(float deltaTime); | ||
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private: | ||
spine::SkeletonAnimation *skeletonNode; | ||
bool firstUpdate = true; | ||
cocos2d::Vec2 lastMousePosition; | ||
}; | ||
|
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#endif// _PHYSICSEXAMPLE_H_ |
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spine-cocos2dx/example/Resources/common/celestial-circus.atlas
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celestial-circus.png | ||
size: 1024, 1024 | ||
filter: Linear, Linear | ||
scale: 0.4 | ||
arm-back-down | ||
bounds: 324, 401, 38, 82 | ||
rotate: 90 | ||
arm-back-up | ||
bounds: 290, 44, 83, 116 | ||
rotate: 90 | ||
arm-front-down | ||
bounds: 706, 2, 36, 78 | ||
rotate: 90 | ||
arm-front-up | ||
bounds: 860, 138, 77, 116 | ||
bench | ||
bounds: 725, 256, 189, 48 | ||
body-bottom | ||
bounds: 879, 868, 154, 124 | ||
rotate: 90 | ||
body-top | ||
bounds: 725, 128, 126, 133 | ||
rotate: 90 | ||
chest | ||
bounds: 408, 26, 104, 93 | ||
cloud-back | ||
bounds: 752, 378, 202, 165 | ||
cloud-front | ||
bounds: 2, 2, 325, 196 | ||
rotate: 90 | ||
collar | ||
bounds: 786, 13, 47, 26 | ||
ear | ||
bounds: 1002, 643, 20, 28 | ||
eye-back-shadow | ||
bounds: 428, 395, 14, 10 | ||
eye-front-shadow | ||
bounds: 704, 529, 24, 14 | ||
eye-reflex-back | ||
bounds: 860, 128, 8, 7 | ||
rotate: 90 | ||
eye-reflex-front | ||
bounds: 726, 386, 10, 7 | ||
eye-white-back | ||
bounds: 835, 23, 13, 16 | ||
eye-white-front | ||
bounds: 1005, 1000, 22, 17 | ||
rotate: 90 | ||
eyelashes-down-back | ||
bounds: 232, 329, 11, 6 | ||
rotate: 90 | ||
eyelashes-down-front | ||
bounds: 913, 851, 15, 6 | ||
rotate: 90 | ||
eyelashes-top-back | ||
bounds: 408, 395, 18, 10 | ||
eyelashes-top-front | ||
bounds: 702, 179, 30, 16 | ||
rotate: 90 | ||
face | ||
bounds: 514, 26, 93, 102 | ||
rotate: 90 | ||
feathers-back | ||
bounds: 954, 625, 46, 46 | ||
feathers-front | ||
bounds: 706, 40, 72, 86 | ||
fringe-middle-back | ||
bounds: 200, 6, 33, 52 | ||
rotate: 90 | ||
fringe-middle-front | ||
bounds: 878, 76, 60, 50 | ||
rotate: 90 | ||
fringe-side-back | ||
bounds: 780, 41, 27, 94 | ||
rotate: 90 | ||
fringe-side-front | ||
bounds: 939, 161, 26, 93 | ||
glove-bottom-back | ||
bounds: 954, 572, 51, 41 | ||
rotate: 90 | ||
glove-bottom-front | ||
bounds: 916, 256, 47, 48 | ||
hair-back-1 | ||
bounds: 444, 395, 132, 306 | ||
rotate: 90 | ||
hair-back-2 | ||
bounds: 438, 211, 80, 285 | ||
rotate: 90 | ||
hair-back-3 | ||
bounds: 719, 306, 70, 268 | ||
rotate: 90 | ||
hair-back-4 | ||
bounds: 438, 121, 88, 262 | ||
rotate: 90 | ||
hair-back-5 | ||
bounds: 438, 293, 88, 279 | ||
rotate: 90 | ||
hair-back-6 | ||
bounds: 200, 41, 88, 286 | ||
hair-hat-shadow | ||
bounds: 232, 398, 90, 41 | ||
hand-back | ||
bounds: 954, 673, 60, 47 | ||
rotate: 90 | ||
hand-front | ||
bounds: 967, 172, 53, 60 | ||
hat-back | ||
bounds: 954, 802, 64, 45 | ||
rotate: 90 | ||
hat-front | ||
bounds: 780, 70, 96, 56 | ||
head-back | ||
bounds: 618, 17, 102, 86 | ||
rotate: 90 | ||
jabot | ||
bounds: 967, 234, 70, 55 | ||
rotate: 90 | ||
leg-back | ||
bounds: 232, 441, 210, 333 | ||
leg-front | ||
bounds: 444, 529, 258, 320 | ||
logo-brooch | ||
bounds: 954, 545, 16, 25 | ||
mouth | ||
bounds: 408, 121, 22, 6 | ||
neck | ||
bounds: 232, 342, 39, 56 | ||
rotate: 90 | ||
nose | ||
bounds: 742, 529, 6, 7 | ||
rotate: 90 | ||
nose-highlight | ||
bounds: 719, 300, 4, 4 | ||
nose-shadow | ||
bounds: 869, 128, 7, 8 | ||
pupil-back | ||
bounds: 730, 529, 10, 14 | ||
pupil-front | ||
bounds: 254, 21, 12, 18 | ||
rope-back | ||
bounds: 232, 383, 10, 492 | ||
rotate: 90 | ||
rope-front | ||
bounds: 232, 383, 10, 492 | ||
rotate: 90 | ||
rope-front-bottom | ||
bounds: 954, 735, 42, 65 | ||
skirt | ||
bounds: 2, 776, 440, 246 | ||
sock-bow | ||
bounds: 408, 407, 33, 32 | ||
spine-logo-body | ||
bounds: 879, 853, 13, 32 | ||
rotate: 90 | ||
star-big | ||
bounds: 939, 141, 18, 24 | ||
rotate: 90 | ||
star-medium | ||
bounds: 742, 537, 6, 8 | ||
rotate: 90 | ||
star-small | ||
bounds: 719, 378, 3, 4 | ||
rotate: 90 | ||
underskirt | ||
bounds: 2, 329, 445, 228 | ||
rotate: 90 | ||
underskirt-back | ||
bounds: 444, 851, 433, 171 | ||
wing-back | ||
bounds: 290, 129, 146, 252 | ||
wing-front | ||
bounds: 704, 545, 304, 248 | ||
rotate: 90 |
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