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[haxe] Add SkeletonSprite.getAnimationBounds() to get the animation b…
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…ound. Add AnimationBoundExample.
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davidetan committed May 4, 2024
1 parent eb80431 commit d860c3d
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103 changes: 103 additions & 0 deletions spine-haxe/example/src/AnimationBoundExample.hx
@@ -0,0 +1,103 @@
/******************************************************************************
* Spine Runtimes License Agreement
* Last updated July 28, 2023. Replaces all prior versions.
*
* Copyright (c) 2013-2023, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
* otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/

import Scene.SceneManager;
import openfl.utils.Assets;
import spine.SkeletonData;
import spine.Physics;
import spine.animation.AnimationStateData;
import spine.atlas.TextureAtlas;
import spine.starling.SkeletonSprite;
import spine.starling.StarlingTextureLoader;
import starling.core.Starling;
import starling.events.TouchEvent;
import starling.events.TouchPhase;
import starling.display.Quad;

class AnimationBoundExample extends Scene {
var loadBinary = false;
var skeletonSpriteClipping: SkeletonSprite;
var skeletonSpriteNoClipping: SkeletonSprite;
public function load():Void {
background.color = 0x333333;
var scale = .2;

var atlas = new TextureAtlas(Assets.getText("assets/spineboy.atlas"), new StarlingTextureLoader("assets/spineboy.atlas"));
var skeletondata = SkeletonData.from(Assets.getText("assets/spineboy-pro.json"), atlas);

var animationStateDataClipping = new AnimationStateData(skeletondata);
animationStateDataClipping.defaultMix = 0.25;

skeletonSpriteClipping = new SkeletonSprite(skeletondata, animationStateDataClipping);
skeletonSpriteClipping.skeleton.updateWorldTransform(Physics.update);

skeletonSpriteClipping.scale = scale;
skeletonSpriteClipping.x = Starling.current.stage.stageWidth / 3 * 2;
skeletonSpriteClipping.y = Starling.current.stage.stageHeight / 2;

var animationClipping = skeletonSpriteClipping.state.setAnimationByName(0, "portal", true).animation;
var animationBoundClipping = skeletonSpriteClipping.getAnimationBounds(animationClipping, true);
var quad:Quad = new Quad(animationBoundClipping.width * scale, animationBoundClipping.height * scale, 0xc70000);
quad.x = skeletonSpriteClipping.x + animationBoundClipping.x * scale;
quad.y = skeletonSpriteClipping.y + animationBoundClipping.y * scale;

var animationStateDataNoClipping = new AnimationStateData(skeletondata);
animationStateDataNoClipping.defaultMix = 0.25;
skeletonSpriteNoClipping = new SkeletonSprite(skeletondata, animationStateDataNoClipping);
skeletonSpriteNoClipping.skeleton.updateWorldTransform(Physics.update);
skeletonSpriteNoClipping.scale = scale;
skeletonSpriteNoClipping.x = Starling.current.stage.stageWidth / 3;
skeletonSpriteNoClipping.y = Starling.current.stage.stageHeight / 2;

var animationNoClipping = skeletonSpriteNoClipping.state.setAnimationByName(0, "portal", true).animation;
var animationBoundNoClipping = skeletonSpriteNoClipping.getAnimationBounds(animationNoClipping, false);
var quadNoClipping:Quad = new Quad(animationBoundNoClipping.width * scale, animationBoundNoClipping.height * scale, 0xc70000);
quadNoClipping.x = skeletonSpriteNoClipping.x + animationBoundNoClipping.x * scale;
quadNoClipping.y = skeletonSpriteNoClipping.y + animationBoundNoClipping.y * scale;

addChild(quad);
addChild(quadNoClipping);
addChild(skeletonSpriteClipping);
addChild(skeletonSpriteNoClipping);
addText("Animation bound without clipping", 75, 350);
addText("Animation bound with clipping", 370, 350);
addText("Red area is the animation bound", 240, 400);

juggler.add(skeletonSpriteClipping);
juggler.add(skeletonSpriteNoClipping);
addEventListener(TouchEvent.TOUCH, onTouch);
}

public function onTouch(e:TouchEvent) {
var touch = e.getTouch(this);
if (touch != null && touch.phase == TouchPhase.ENDED) {
SceneManager.getInstance().switchScene(new BasicExample());
}
}
}
2 changes: 1 addition & 1 deletion spine-haxe/example/src/CloudPotExample.hx
Expand Up @@ -72,7 +72,7 @@ class CloudPotExample extends Scene {
public function onTouch(e:TouchEvent) {
var touch = e.getTouch(this);
if (touch != null && touch.phase == TouchPhase.ENDED) {
SceneManager.getInstance().switchScene(new BasicExample());
SceneManager.getInstance().switchScene(new AnimationBoundExample());
}
}
}
30 changes: 30 additions & 0 deletions spine-haxe/spine-haxe/spine/starling/SkeletonSprite.hx
Expand Up @@ -29,6 +29,7 @@

package spine.starling;

import spine.animation.Animation;
import starling.animation.IAnimatable;
import openfl.geom.Matrix;
import openfl.geom.Point;
Expand All @@ -40,6 +41,8 @@ import spine.SkeletonData;
import spine.Slot;
import spine.animation.AnimationState;
import spine.animation.AnimationStateData;
import spine.animation.MixBlend;
import spine.animation.MixDirection;
import spine.attachments.Attachment;
import spine.attachments.ClippingAttachment;
import spine.attachments.MeshAttachment;
Expand Down Expand Up @@ -314,6 +317,33 @@ class SkeletonSprite extends DisplayObject implements IAnimatable {
return resultRect;
}

public function getAnimationBounds(animation:Animation, clip:Bool = true): Rectangle {
var clipper = clip ? SkeletonSprite.clipper : null;
_skeleton.setToSetupPose();

var steps = 100, time = 0.;
var stepTime = animation.duration != 0 ? animation.duration / steps : 0;
var minX = 100000000., maxX = -100000000., minY = 100000000., maxY = -100000000.;

var bound:lime.math.Rectangle;
for (i in 0...steps) {
animation.apply(_skeleton, time , time, false, [], 1, MixBlend.setup, MixDirection.mixIn);
_skeleton.updateWorldTransform(Physics.update);
bound = _skeleton.getBounds(clipper);

if (!Math.isNaN(bound.x) && !Math.isNaN(bound.y) && !Math.isNaN(bound.width) && !Math.isNaN(bound.height)) {
minX = Math.min(bound.x, minX);
minY = Math.min(bound.y, minY);
maxX = Math.max(bound.right, maxX);
maxY = Math.max(bound.bottom, maxY);
} else
trace("ERROR");

time += stepTime;
}
return new Rectangle(minX, minY, maxX - minX, maxY - minY);
}

public var skeleton(get, never):Skeleton;

private function get_skeleton():Skeleton {
Expand Down

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