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[cocos2dx] Fixed missing virtual method in SkeletonAnimation.
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badlogic committed Dec 5, 2018
1 parent 3af4e12 commit a8ffa92
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1 change: 1 addition & 0 deletions spine-cocos2dx/src/spine/SkeletonAnimation.h
Expand Up @@ -67,6 +67,7 @@ class SkeletonAnimation: public SkeletonRenderer {
}

virtual void update (float deltaTime) override;
virtual void draw (cocos2d::Renderer* renderer, const cocos2d::Mat4& transform, uint32_t transformFlags) override;

void setAnimationStateData (spAnimationStateData* stateData);
void setMix (const std::string& fromAnimation, const std::string& toAnimation, float duration);
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