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[libgdx] Use delta for physics limit, apply limit to scale.
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NathanSweet committed Mar 6, 2024
1 parent 8dd7016 commit 98c5be6
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Showing 3 changed files with 16 additions and 8 deletions.
Expand Up @@ -141,7 +141,8 @@ public void update (Physics physics) {
reset();
// Fall through.
case update:
remaining += Math.max(skeleton.time - lastTime, 0);
float delta = Math.max(skeleton.time - lastTime, 0);
remaining += delta;
lastTime = skeleton.time;

float bx = bone.worldX, by = bone.worldY;
Expand All @@ -150,7 +151,7 @@ public void update (Physics physics) {
ux = bx;
uy = by;
} else {
float a = remaining, i = inertia, q = data.limit, t = data.step, f = skeleton.data.referenceScale, d = -1;
float a = remaining, i = inertia, q = data.limit * delta, t = data.step, f = skeleton.data.referenceScale, d = -1;
if (x || y) {
if (x) {
float u = (ux - bx) * i;
Expand Down Expand Up @@ -184,11 +185,18 @@ public void update (Physics physics) {
}
if (rotateOrShearX || scaleX) {
float ca = atan2(bone.c, bone.a), c, s, mr = 0;
float dx = cx - bone.worldX, dy = cy - bone.worldY;
if (dx > q)
dx = q;
else if (dx < -q) //
dx = -q;
if (dy > q)
dy = q;
else if (dy < -q) //
dy = -q;
if (rotateOrShearX) {
mr = (data.rotate + data.shearX) * mix;
float dx = cx - bone.worldX, dy = cy - bone.worldY;
float r = atan2((dy > q ? q : dy < -q ? -q : dy) + ty, (dx > q ? q : dx < -q ? -q : dx) + tx) - ca
- rotateOffset * mr;
float r = atan2(dy + ty, dx + tx) - ca - rotateOffset * mr;
rotateOffset += (r - (float)Math.ceil(r * invPI2 - 0.5f) * PI2) * i;
r = rotateOffset * mr + ca;
c = cos(r);
Expand All @@ -201,7 +209,7 @@ public void update (Physics physics) {
c = cos(ca);
s = sin(ca);
float r = l * bone.getWorldScaleX();
if (r > 0) scaleOffset += ((cx - bone.worldX) * c + (cy - bone.worldY) * s) * i / r;
if (r > 0) scaleOffset += (dx * c + dy * s) * i / r;
}
a = remaining;
if (a >= t) {
Expand Down
Expand Up @@ -334,7 +334,7 @@ public SkeletonData readSkeletonData (InputStream dataInput) {
if ((flags & 8) != 0) data.rotate = input.readFloat();
if ((flags & 16) != 0) data.scaleX = input.readFloat();
if ((flags & 32) != 0) data.shearX = input.readFloat();
data.limit = ((flags & 64) != 0 ? input.readFloat() : 500) * scale;
data.limit = ((flags & 64) != 0 ? input.readFloat() : 5000) * scale;
data.step = 1f / input.readByte();
data.inertia = input.readFloat();
data.strength = input.readFloat();
Expand Down
Expand Up @@ -314,7 +314,7 @@ public SkeletonData readSkeletonData (JsonValue root) {
data.rotate = constraintMap.getFloat("rotate", 0);
data.scaleX = constraintMap.getFloat("scaleX", 0);
data.shearX = constraintMap.getFloat("shearX", 0);
data.limit = constraintMap.getFloat("limit", 500) * scale;
data.limit = constraintMap.getFloat("limit", 5000) * scale;
data.step = 1f / constraintMap.getInt("fps", 60);
data.inertia = constraintMap.getFloat("inertia", 1);
data.strength = constraintMap.getFloat("strength", 100);
Expand Down

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