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<!DOCTYPE html> | ||
<html lang="en"> | ||
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<head> | ||
<meta charset="UTF-8"> | ||
<meta http-equiv="X-UA-Compatible" content="IE=edge"> | ||
<meta name="viewport" content="width=device-width, initial-scale=1.0"> | ||
<script src="//cdn.jsdelivr.net/npm/phaser@3.55.2/dist/phaser.js"></script> | ||
<script src="../dist/iife/spine-phaser.js"></script> | ||
<title>Spine Phaser Example</title> | ||
</head> | ||
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<body> | ||
<h1>Arcade Physics example</h1> | ||
</body> | ||
<script> | ||
var config = { | ||
type: Phaser.AUTO, | ||
width: 800, | ||
height: 600, | ||
type: Phaser.WEBGL, | ||
physics: { | ||
default: 'arcade', | ||
arcade: { | ||
debug: true, | ||
gravity: { y: 200 } | ||
var config = { | ||
type: Phaser.AUTO, | ||
width: 800, | ||
height: 600, | ||
type: Phaser.WEBGL, | ||
physics: { | ||
default: 'arcade', | ||
arcade: { | ||
debug: true, | ||
gravity: { y: 200 } | ||
} | ||
}, | ||
scene: { | ||
preload: preload, | ||
create: create, | ||
pack: { | ||
files: [ | ||
{ type: "scenePlugin", key: "spine.SpinePlugin", url: "../dist/iife/spine-phaser.js", sceneKey: "spine" } | ||
] | ||
} | ||
} | ||
}, | ||
scene: { | ||
preload: preload, | ||
create: create, | ||
}, | ||
plugins: { | ||
scene: [ | ||
{ key: "spine.SpinePlugin", plugin: spine.SpinePlugin, mapping: "spine" } | ||
] | ||
} | ||
}; | ||
}; | ||
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let game = new Phaser.Game(config); | ||
let game = new Phaser.Game(config); | ||
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function preload () { | ||
this.load.spineBinary("coin-data", "assets/coin-pro.skel"); | ||
this.load.spineAtlas("coin-atlas", "assets/coin-pma.atlas"); | ||
} | ||
function preload() { | ||
this.load.spineBinary("coin-data", "assets/coin-pro.skel"); | ||
this.load.spineAtlas("coin-atlas", "assets/coin-pma.atlas"); | ||
} | ||
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function create () { | ||
let coin = this.add.spine(400, 200, 'coin-data', "coin-atlas"); | ||
coin.animationState.setAnimation(0, "animation", true); | ||
coin.setScale(0.3); | ||
coin.setSize(280, 280); | ||
function create() { | ||
let coin = this.add.spine(400, 200, 'coin-data', "coin-atlas"); | ||
coin.animationState.setAnimation(0, "animation", true); | ||
coin.setScale(0.3); | ||
coin.setSize(280, 280); | ||
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this.physics.add.existing(coin); | ||
this.physics.add.existing(coin); | ||
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coin.body.setOffset(0, 50); | ||
coin.body.setVelocity(100, 200); | ||
coin.body.setBounce(1, 1); | ||
coin.body.setCollideWorldBounds(true); | ||
} | ||
coin.body.setOffset(0, 50); | ||
coin.body.setVelocity(100, 200); | ||
coin.body.setBounce(1, 1); | ||
coin.body.setCollideWorldBounds(true); | ||
} | ||
</script> | ||
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</html> |
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<!DOCTYPE html> | ||
<html lang="en"> | ||
|
||
<head> | ||
<meta charset="UTF-8"> | ||
<meta http-equiv="X-UA-Compatible" content="IE=edge"> | ||
<meta name="viewport" content="width=device-width, initial-scale=1.0"> | ||
<script src="//cdn.jsdelivr.net/npm/phaser@3.55.2/dist/phaser.js"></script> | ||
<script src="../dist/iife/spine-phaser.js"></script> | ||
<title>Spine Phaser Example</title> | ||
</head> | ||
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<body> | ||
<h1>Basic example</h1> | ||
</body> | ||
<script> | ||
var config = { | ||
type: Phaser.AUTO, | ||
width: 800, | ||
height: 600, | ||
type: Phaser.WEBGL, | ||
scene: { | ||
preload: preload, | ||
create: create, | ||
}, | ||
plugins: { | ||
scene: [ | ||
{ key: "spine.SpinePlugin", plugin: spine.SpinePlugin, mapping: "spine" } | ||
] | ||
} | ||
}; | ||
var config = { | ||
type: Phaser.AUTO, | ||
width: 800, | ||
height: 600, | ||
type: Phaser.WEBGL, | ||
scene: { | ||
preload: preload, | ||
create: create, | ||
pack: { | ||
files: [ | ||
{ type: "scenePlugin", key: "spine.SpinePlugin", url: "../dist/iife/spine-phaser.js", sceneKey: "spine" } | ||
] | ||
} | ||
} | ||
}; | ||
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let game = new Phaser.Game(config); | ||
let game = new Phaser.Game(config); | ||
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function preload () { | ||
this.load.spineBinary("spineboy-data", "assets/spineboy-pro.skel"); | ||
this.load.spineAtlas("spineboy-atlas", "assets/spineboy-pma.atlas"); | ||
} | ||
function preload() { | ||
this.load.spineBinary("spineboy-data", "assets/spineboy-pro.skel"); | ||
this.load.spineAtlas("spineboy-atlas", "assets/spineboy-pma.atlas"); | ||
} | ||
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function create () { | ||
let spineboy = this.add.spine(400, 300, 'spineboy-data', "spineboy-atlas"); | ||
spineboy.scale = 0.5; | ||
spineboy.animationState.setAnimation(0, "walk", true); | ||
} | ||
function create() { | ||
let spineboy = this.add.spine(400, 500, 'spineboy-data', "spineboy-atlas"); | ||
spineboy.scale = 0.5; | ||
spineboy.animationState.setAnimation(0, "walk", true); | ||
} | ||
</script> | ||
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</html> |
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@@ -1,63 +1,65 @@ | ||
<!DOCTYPE html> | ||
<html lang="en"> | ||
|
||
<head> | ||
<meta charset="UTF-8"> | ||
<meta http-equiv="X-UA-Compatible" content="IE=edge"> | ||
<meta name="viewport" content="width=device-width, initial-scale=1.0"> | ||
<script src="//cdn.jsdelivr.net/npm/phaser@3.55.2/dist/phaser.js"></script> | ||
<script src="../dist/iife/spine-phaser.js"></script> | ||
<title>Spine Phaser Example</title> | ||
</head> | ||
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<body> | ||
<h1>Batching test</h1> | ||
</body> | ||
<script> | ||
var config = { | ||
type: Phaser.AUTO, | ||
width: 800, | ||
height: 600, | ||
type: Phaser.WEBGL, | ||
scene: { | ||
preload: preload, | ||
create: create, | ||
update: update, | ||
}, | ||
plugins: { | ||
scene: [ | ||
{ key: "spine.SpinePlugin", plugin: spine.SpinePlugin, mapping: "spine" } | ||
] | ||
} | ||
}; | ||
var config = { | ||
type: Phaser.AUTO, | ||
width: 800, | ||
height: 600, | ||
type: Phaser.WEBGL, | ||
scene: { | ||
preload: preload, | ||
create: create, | ||
update: update, | ||
pack: { | ||
files: [ | ||
{ type: "scenePlugin", key: "spine.SpinePlugin", url: "../dist/iife/spine-phaser.js", sceneKey: "spine" } | ||
] | ||
} | ||
} | ||
}; | ||
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let game = new Phaser.Game(config); | ||
let debug; | ||
let game = new Phaser.Game(config); | ||
let debug; | ||
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function preload () { | ||
this.load.spineJson("raptor-data", "assets/raptor-pro.json"); | ||
this.load.spineAtlas("raptor-atlas", "assets/raptor-pma.atlas"); | ||
this.load.spineBinary("spineboy-data", "assets/spineboy-pro.skel"); | ||
this.load.spineAtlas("spineboy-atlas", "assets/spineboy-pma.atlas"); | ||
} | ||
function preload() { | ||
this.load.spineJson("raptor-data", "assets/raptor-pro.json"); | ||
this.load.spineAtlas("raptor-atlas", "assets/raptor-pma.atlas"); | ||
this.load.spineBinary("spineboy-data", "assets/spineboy-pro.skel"); | ||
this.load.spineAtlas("spineboy-atlas", "assets/spineboy-pma.atlas"); | ||
} | ||
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function create () { | ||
let plugin = this.spine; | ||
let x = 25; | ||
let y = 60; | ||
for (let j = 0; j < 10; j++, y+= 600 / 10) { | ||
for (let i = 0; i < 20; i++, x += 800 / 20) { | ||
let obj = Math.random() > 0.5 | ||
? this.add.spine(x, y, 'spineboy-data', "spineboy-atlas") | ||
: this.add.spine(x, y, 'raptor-data', "raptor-atlas"); | ||
obj.animationState.setAnimation(0, "walk", true); | ||
obj.scale = 0.1; | ||
function create() { | ||
let plugin = this.spine; | ||
let x = 25; | ||
let y = 60; | ||
for (let j = 0; j < 10; j++, y += 600 / 10) { | ||
for (let i = 0; i < 20; i++, x += 800 / 20) { | ||
let obj = Math.random() > 0.5 | ||
? this.add.spine(x, y, 'spineboy-data', "spineboy-atlas") | ||
: this.add.spine(x, y, 'raptor-data', "raptor-atlas"); | ||
obj.animationState.setAnimation(0, "walk", true); | ||
obj.scale = 0.1; | ||
} | ||
x = 25; | ||
} | ||
x = 25; | ||
debug = this.add.text(0, 600 - 40, "FPS: "); | ||
} | ||
debug = this.add.text(0, 600 - 40, "FPS: "); | ||
} | ||
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function update () { | ||
debug.setText("draw calls: " + spine.PolygonBatcher.getAndResetGlobalDrawCalls() + "\ndelta: " + game.loop.delta); | ||
} | ||
function update() { | ||
debug.setText("draw calls: " + spine.PolygonBatcher.getAndResetGlobalDrawCalls() + "\ndelta: " + game.loop.delta); | ||
} | ||
</script> | ||
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</html> |
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