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Releases: AgriCraft/AgriCraft

v2.0.0a21: Nuggets, Darkness, Sprinklers, Fertilizers, oh my

22 Oct 09:37
v2.0.0a21
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Background

This release is primarily a collection of fixes, with a few quality of life improvements. And although there are plenty of things that need work, I think that AgriCraft is considerably more usable now. :)

Regarding interactions with other mods: I have tested the re-obfuscated jar in a fresh install outside of my development environment, in FTB Beyond (v1.11.0), and recently in All The Mods (v3.03). This included multiplayer on a dedicated server. Additionally, I checked all the mentions of agricraft in those log, and nothing stood out at me. So I'm optimistic. But you never know.

If you have a quick question, a comment, or any feedback, you're invited to hop on the Discord server. And of course you can submit a report using the issue tracker.

Enjoy!
-CodesCubesAndCrashes

A shorter list of bigger deals

  • The ore dictionary is fixed for nuggets.
  • Seeds can be planted at night.
  • You get better feedback during planting about if their requirements are met.
  • The Sprinkler has been updated. It works, and it's better. :)
  • Crops have had IGrowable support added. So a few fertilizers from other mods work.
  • Some of the JSON files have been updated.
  • Right clicking the tops of blocks while holding crop sticks works again.
  • Crops don't drop seeds if you're just harvesting their fruits.

Instructions

  • First of all, I encourage you to make sure that you have a backup. I would hate to have screwed anyone's game or save up.
  • If you play single player only, or on your own server: I highly recommend that you go to your ./minecraft/config/ folder and rename agricraft to something like agricraft-before-a21. Do that for both the client and server. That way all of the configurations and JSONs will be regenerated, and everything will be in sync.
  • If you connect to someone else's server: Get in touch with the server operator. You guys will need to be careful, update both sides, and then make sure that the configurations and JSONs are identical. They might provide you with a new agricraft folder to use. You can't just update your client, it won't work with the older server version.

Links

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v2.0.0a20: Release prep, update changelog, update InfinityLib requirement

20 Sep 11:17
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Changelog (2.0.0a20)

Preview release of a20, please provide feedback

  • FIXED: Growth progress should be reset if a plant is removed.
  • FIXED: Invalid parents shouldn't be ignored when spreading to cross crops.
  • FIXED: The setting for "Other Crops Affect Stats Negatively" would calculate them incorrectly in most situations, preventing normal stat growth.
  • FIXED: Trowels shouldn't be able to interact with cross crops.
  • FIXED: A crop stick should not spawn if removing the cross crop fails.
  • FIXED: Spread chance calculations were backwards.
  • FIXED: GUIs (such as the seed analyzer) were updated to be compatible with InfinityLib 0.11.
  • FIXED: The harvest product amount should vary from min to max.
  • FIXED: Seed analysis progress shouldn't get reset by removing the journal.
  • ADDED: Already analyzed seeds will update the journal when inserted.

v2.0.0a13: AgriCraft 2.0.0a13 Release Commit

26 Mar 22:40
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This commit marks the 2.0.0a13 release of AgriCraft.
It also includes an alpha warning system.

v2.0.0a12: 2.0.0a12 Release Commit

12 Mar 22:18
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Pre-release
This commit marks the 2.0.0a12 release of AgriCraft. It features major fixes, including the removal of a serious memory leak related to caching quads, the fixing of the grass drops, and the fixing of cross-crops being placeable on planted plants.

This marks a whole new degree of stability, hopefully.

v1.2.3-SNAPSHOT

08 Feb 14:49
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v1.2.3-SNAPSHOT Pre-release
Pre-release

Performance fix.

1.2.3-Snapshot-1

05 Feb 15:26
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1.2.3-Snapshot-1 Pre-release
Pre-release

1.2.2

01 Feb 12:57
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1.2.2
-ADDED: TConstruct scythes can be used for aoe harvesting (right click on crops to aoe harvest)
-ADDED: Cactus and mushroom crops
-ADDED: Configurable instant-growth for magical fertiliser
-ADDED: Crops for botania's petals
-ADDED: Growth rate configuration for sprinkler
-ADDED: The option to set the soil for a custom crop (this will require you to add one argument to all your custom crops)
-ADDED: The option to add and remove fruits from custom crops with minetweaker (multiple fruits have are weighted)
-CHANGE: Crops can now be applied on sand and soul sand by default
-CHANGE: Seeds now require the correct soil when being planted on a crop
-CHANGE: Soil whitelist: whitelisted soils only apply to crops that need farmland
-CHANGE: Crops will follow Hunger Overhaul's rules (Squeek502)
-FIXED: Hard runtime dependency on Botania
-FIXED: Seeds with identical stats sometimes not stacking
-FIXED: shapeless custom wood recipes not working correctly
-FIXED: Vanilla farming only disabling for farmland
-FIXED: Lag issues regarding the irrigation system (still being looked at)
-FIXED: Seed duplication bug involving the Seed Analyzer

Official Release

20 Jan 17:25
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1.2.1
-Changed AgriCraft creative tab logo
-Fixed certain crops rendering crooked
-Fixed crop lighting
-Changed Sprinkler to use a fixed configurable amount of water
-Added channel valves to irrigation systems
-Overhauled irrigation systems: sprinklers will keep consuming water but there are now valves to close channels
-Added configuration GUIs for some config categories
-Fixed water draining bug in irrigation systems
-Added option to clear all registered seed drops
-Added support for Chococraft gysahls
-Added a config to override seed tiers
-Made Magic Fertiliser from Magical Crops work on tier 4 & 5 crops (can be disabled in the config)
-Botania Horn of the Wild will no longer wipe crops away, instead it will clear them
-Added a config option to disable weeds from taking over plants (they will still spread to nearby empty crops)
-Added Minetweaker support for various aspects of AgriCraft. Check the GitHub wiki for documentation.