Pull requests: bevyengine/bevy
Author
Label
Projects
Milestones
Reviews
Assignee
Sort
Pull requests list
Meshable extrusions
A-Math
Fundamental domain-agnostic mathematical operations
A-Rendering
Drawing game state to the screen
C-Breaking-Change
A breaking change to Bevy's public API that needs to be noted in a migration guide
C-Enhancement
A new feature
C-Needs-Release-Note
Work that should be called out in the blog due to impact
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
#13478
opened May 22, 2024 by
solis-lumine-vorago
Loading…
add entities_all_unique to QueryManyIter
A-ECS
Entities, components, systems, and events
C-Usability
A simple quality-of-life change that makes Bevy easier to use
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#13477
opened May 22, 2024 by
Victoronz
Loading…
Add triangle_math tests and fix Triangle3d::bounding_sphere bug
A-Math
Fundamental domain-agnostic mathematical operations
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#13467
opened May 22, 2024 by
aristaeus
Loading…
Add a ComponentIndex and update QueryState creation/update to use it
A-ECS
Entities, components, systems, and events
C-Enhancement
A new feature
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
#13460
opened May 21, 2024 by
cBournhonesque
•
Draft
Added visibility bitmask as an alternative SSAO method
A-Rendering
Drawing game state to the screen
C-Enhancement
A new feature
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
add handling of all missing gltf extras: scene, mesh & materials
A-Assets
Load files from disk to use for things like images, models, and sounds
A-Rendering
Drawing game state to the screen
C-Enhancement
A new feature
C-Needs-Release-Note
Work that should be called out in the blog due to impact
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
#13453
opened May 21, 2024 by
kaosat-dev
Loading…
Implement PBR anisotropy per Drawing game state to the screen
C-Enhancement
A new feature
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
KHR_materials_anisotropy
.
A-Rendering
Remove SparseSets in Archetype/Table storage
A-ECS
Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
X-Contentious
There are nontrivial implications that should be thought through
#13448
opened May 21, 2024 by
cBournhonesque
•
Draft
implement the full set of sorts on QueryManyIter
A-ECS
Entities, components, systems, and events
C-Usability
A simple quality-of-life change that makes Bevy easier to use
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
D-Unsafe
Touches with unsafe code in some way
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
#13443
opened May 20, 2024 by
Victoronz
Loading…
constrain WorldQuery::init_state argument to ComponentInitializer
A-ECS
Entities, components, systems, and events
C-Breaking-Change
A breaking change to Bevy's public API that needs to be noted in a migration guide
C-Usability
A simple quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
Event scheduling
A-ECS
Entities, components, systems, and events
C-Enhancement
A new feature
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Controversial
There is active debate or serious implications around merging this PR
bevy_reflect: Reflection-based cloning
A-Reflection
Runtime information about types
C-Enhancement
A new feature
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Meshlet GLTF processor
A-Assets
Load files from disk to use for things like images, models, and sounds
A-Scenes
Serialized ECS data stored on the disk
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Uncontroversial
This work is generally agreed upon
Add App and SubApp resource methods
A-App
Bevy apps and plugins
C-Usability
A simple quality-of-life change that makes Bevy easier to use
X-Controversial
There is active debate or serious implications around merging this PR
#13425
opened May 19, 2024 by
pietrosophya
Loading…
Implement subpixel morphological antialiasing, or SMAA.
A-Rendering
Drawing game state to the screen
C-Enhancement
A new feature
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
Allow mix of hdr and non-hdr cameras to same render target
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Implement opt-in sharp screen-space reflections for the deferred renderer, with improved raymarching code.
A-Rendering
Drawing game state to the screen
C-Enhancement
A new feature
C-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Unrevert (vert?) "Add Impacts the entire engine
A-ECS
Entities, components, systems, and events
S-Blocked
This cannot move forward until something else changes
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
on_unimplemented
Diagnostics to Most Public Traits"
A-Cross-Cutting
Implementation of Load files from disk to use for things like images, models, and sounds
C-Breaking-Change
A breaking change to Bevy's public API that needs to be noted in a migration guide
C-Enhancement
A new feature
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
X-Uncontroversial
This work is generally agreed upon
temp://
Asset Source
A-Assets
#13406
opened May 17, 2024 by
bushrat011899
Loading…
Fix a few typos
C-Docs
An addition or correction to our documentation
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Blocked
This cannot move forward until something else changes
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
fix: added plugin registry
A-App
Bevy apps and plugins
C-Breaking-Change
A breaking change to Bevy's public API that needs to be noted in a migration guide
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Controversial
There is active debate or serious implications around merging this PR
Render Graph Rewrite
A-Rendering
Drawing game state to the screen
C-Enhancement
A new feature
C-Needs-Release-Note
Work that should be called out in the blog due to impact
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
S-Needs-SME
Decision or review from an SME is required
X-Controversial
There is active debate or serious implications around merging this PR
UI: Image fills aspect_ratio of texture dimensions
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#13381
opened May 15, 2024 by
bugsweeper
Loading…
EntityRef/Mut get_components
A-ECS
Entities, components, systems, and events
C-Enhancement
A new feature
C-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Contentious
There are nontrivial implications that should be thought through
#13375
opened May 14, 2024 by
cart
Loading…
add example showcasing how to force wasm to run in the background tab
C-Examples
An addition or correction to our examples
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
O-Web
Specific to web (WASM) builds
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Contentious
There are nontrivial implications that should be thought through
#13370
opened May 14, 2024 by
cBournhonesque
•
Draft
Previous Next
ProTip!
Find all pull requests that aren't related to any open issues with -linked:issue.