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Issues list

Bevy_ui outlines should respect BorderRadius. A-Rendering Drawing game state to the screen A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples X-Uncontroversial This work is generally agreed upon
#13479 opened May 22, 2024 by viridia
Add additional names to GLTF entities for easier querying A-Assets Load files from disk to use for things like images, models, and sounds C-Usability A simple quality-of-life change that makes Bevy easier to use
#13473 opened May 22, 2024 by MatrixDev
Parent device is lost A-Windowing Platform-agnostic interface layer to run your app in C-Bug An unexpected or incorrect behavior O-Windows Specific to the Windows desktop operating system
#13472 opened May 22, 2024 by theunrealtarik
Squircle / Superellipse for UI / Gizmos / Mesh C-Enhancement A new feature S-Needs-Triage This issue needs to be labelled
#13469 opened May 22, 2024 by Bcompartment
3 tasks
Image loading docs are not clear enough about required feature flags A-Rendering Drawing game state to the screen C-Docs An addition or correction to our documentation D-Trivial Nice and easy! A great choice to get started with Bevy
#13468 opened May 22, 2024 by cshenton-work
Add World::resource_scope_by_id A-ECS Entities, components, systems, and events C-Usability A simple quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Uncontroversial This work is generally agreed upon
#13466 opened May 21, 2024 by Shatur
High performance sorted queries A-ECS Entities, components, systems, and events C-Enhancement A new feature C-Performance A change motivated by improving speed, memory usage or compile times D-Complex Quite challenging from either a design or technical perspective. Ask for help!
#13464 opened May 21, 2024 by iiYese
Document that zero-length reflection paths are allowed. A-Reflection Runtime information about types C-Docs An addition or correction to our documentation C-Testing A change that impacts how we test Bevy or how users test their apps D-Trivial Nice and easy! A great choice to get started with Bevy
#13459 opened May 21, 2024 by viridia
Move bevy_math's implementations of Reflect into bevy_math A-Math Fundamental domain-agnostic mathematical operations A-Reflection Runtime information about types C-Enhancement A new feature D-Straightforward Simple bug fixes and API improvements, docs, test and examples
#13456 opened May 21, 2024 by mweatherley
Bevy has too many rectangle / box types A-Gizmos Visual editor and debug gizmos A-Math Fundamental domain-agnostic mathematical operations A-Rendering Drawing game state to the screen A-UI Graphical user interfaces, styles, layouts, and widgets C-Code-Quality A section of code that is hard to understand or change C-Usability A simple quality-of-life change that makes Bevy easier to use S-Needs-Design This issue requires design work to think about how it would best be accomplished X-Controversial There is active debate or serious implications around merging this PR
#13455 opened May 21, 2024 by alice-i-cecile
Very Large Material 2d Mesh diagonal artifact issue A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#13447 opened May 21, 2024 by miketwenty1
Auto exposure breaks when object is too dark A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior
#13446 opened May 20, 2024 by GitGhillie 0.14
DirX::new should be more explicit about normalization and have a code example A-Math Fundamental domain-agnostic mathematical operations C-Docs An addition or correction to our documentation D-Straightforward Simple bug fixes and API improvements, docs, test and examples X-Uncontroversial This work is generally agreed upon
#13429 opened May 19, 2024 by Jondolf
Gizmos primitives by ref A-Gizmos Visual editor and debug gizmos C-Breaking-Change A breaking change to Bevy's public API that needs to be noted in a migration guide C-Usability A simple quality-of-life change that makes Bevy easier to use D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Uncontroversial This work is generally agreed upon
#13427 opened May 19, 2024 by solis-lumine-vorago
Provide a way to base Timer on some Time object A-Time Involves time keeping and reporting C-Enhancement A new feature D-Complex Quite challenging from either a design or technical perspective. Ask for help! X-Contentious There are nontrivial implications that should be thought through
#13420 opened May 18, 2024 by jrmoserbaltimore
Error logs are silently lost if LogPlugin is added late. A-Diagnostics Logging, crash handling, error reporting and performance analysis C-Bug An unexpected or incorrect behavior
#13409 opened May 17, 2024 by shanecelis
"smooth_damp" functions for primitives and math structs A-Animation Make things move and change over time A-Math Fundamental domain-agnostic mathematical operations C-Enhancement A new feature S-Needs-Design This issue requires design work to think about how it would best be accomplished
#13408 opened May 17, 2024 by vveisard
Add temp::// AssetSource for Temporary Assets A-Assets Load files from disk to use for things like images, models, and sounds C-Enhancement A new feature D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Uncontroversial This work is generally agreed upon
#13403 opened May 17, 2024 by bushrat011899
Update information about ShaderDef's to indicate how to use non-boolean types in code A-Rendering Drawing game state to the screen C-Docs An addition or correction to our documentation D-Shaders This code uses GPU shader languages D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#13393 opened May 16, 2024 by robojeb
Implement DetectChanges for tuples and derived SystemParams A-ECS Entities, components, systems, and events C-Usability A simple quality-of-life change that makes Bevy easier to use D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes X-Contentious There are nontrivial implications that should be thought through
#13392 opened May 16, 2024 by wainwrightmark
Text2dBundle is not frustum culled A-Text Rendering and layout for characters C-Bug An unexpected or incorrect behavior C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Design This issue requires design work to think about how it would best be accomplished
#13391 opened May 16, 2024 by rparrett
variable in reflect_remove method in ReflectExt trait has wrong naming and wrong docs description A-ECS Entities, components, systems, and events A-Reflection Runtime information about types C-Docs An addition or correction to our documentation D-Trivial Nice and easy! A great choice to get started with Bevy
#13390 opened May 16, 2024 by rewin123
#[reflect(Trait)] on a generic struct can't conditionally reflect depending on generic parameters A-Reflection Runtime information about types C-Usability A simple quality-of-life change that makes Bevy easier to use
#13385 opened May 16, 2024 by aristaeus
The shadows' textures cannot be prevented from generating A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Investigation This issue requires detective work to figure out what's going wrong X-Uncontroversial This work is generally agreed upon
#13376 opened May 15, 2024 by rustui
User provided mesh binding / per-instance mesh data A-Rendering Drawing game state to the screen C-Enhancement A new feature D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#13373 opened May 14, 2024 by tychedelia
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