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Bevy_ui outlines should respect BorderRadius.
A-Rendering
Drawing game state to the screen
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
X-Uncontroversial
This work is generally agreed upon
#13479
opened May 22, 2024 by
viridia
Add additional names to GLTF entities for easier querying
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Usability
A simple quality-of-life change that makes Bevy easier to use
#13473
opened May 22, 2024 by
MatrixDev
Parent device is lost
A-Windowing
Platform-agnostic interface layer to run your app in
C-Bug
An unexpected or incorrect behavior
O-Windows
Specific to the Windows desktop operating system
#13472
opened May 22, 2024 by
theunrealtarik
Squircle / Superellipse for UI / Gizmos / Mesh
C-Enhancement
A new feature
S-Needs-Triage
This issue needs to be labelled
#13469
opened May 22, 2024 by
Bcompartment
3 tasks
Image loading docs are not clear enough about required feature flags
A-Rendering
Drawing game state to the screen
C-Docs
An addition or correction to our documentation
D-Trivial
Nice and easy! A great choice to get started with Bevy
#13468
opened May 22, 2024 by
cshenton-work
Add Entities, components, systems, and events
C-Usability
A simple quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Uncontroversial
This work is generally agreed upon
World::resource_scope_by_id
A-ECS
#13466
opened May 21, 2024 by
Shatur
High performance sorted queries
A-ECS
Entities, components, systems, and events
C-Enhancement
A new feature
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
#13464
opened May 21, 2024 by
iiYese
Document that zero-length reflection paths are allowed.
A-Reflection
Runtime information about types
C-Docs
An addition or correction to our documentation
C-Testing
A change that impacts how we test Bevy or how users test their apps
D-Trivial
Nice and easy! A great choice to get started with Bevy
#13459
opened May 21, 2024 by
viridia
Move Fundamental domain-agnostic mathematical operations
A-Reflection
Runtime information about types
C-Enhancement
A new feature
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
bevy_math
's implementations of Reflect
into bevy_math
A-Math
#13456
opened May 21, 2024 by
mweatherley
Bevy has too many rectangle / box types
A-Gizmos
Visual editor and debug gizmos
A-Math
Fundamental domain-agnostic mathematical operations
A-Rendering
Drawing game state to the screen
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Code-Quality
A section of code that is hard to understand or change
C-Usability
A simple quality-of-life change that makes Bevy easier to use
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
X-Controversial
There is active debate or serious implications around merging this PR
#13455
opened May 21, 2024 by
alice-i-cecile
Very Large Material 2d Mesh diagonal artifact issue
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#13447
opened May 21, 2024 by
miketwenty1
Auto exposure breaks when object is too dark
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
DirX::new
should be more explicit about normalization and have a code example
A-Math
#13429
opened May 19, 2024 by
Jondolf
Gizmos primitives by ref
A-Gizmos
Visual editor and debug gizmos
C-Breaking-Change
A breaking change to Bevy's public API that needs to be noted in a migration guide
C-Usability
A simple quality-of-life change that makes Bevy easier to use
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Uncontroversial
This work is generally agreed upon
#13427
opened May 19, 2024 by
solis-lumine-vorago
Provide a way to base Timer on some Time object
A-Time
Involves time keeping and reporting
C-Enhancement
A new feature
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
X-Contentious
There are nontrivial implications that should be thought through
#13420
opened May 18, 2024 by
jrmoserbaltimore
Error logs are silently lost if Logging, crash handling, error reporting and performance analysis
C-Bug
An unexpected or incorrect behavior
LogPlugin
is added late.
A-Diagnostics
#13409
opened May 17, 2024 by
shanecelis
"smooth_damp" functions for primitives and math structs
A-Animation
Make things move and change over time
A-Math
Fundamental domain-agnostic mathematical operations
C-Enhancement
A new feature
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
#13408
opened May 17, 2024 by
vveisard
Add Load files from disk to use for things like images, models, and sounds
C-Enhancement
A new feature
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Uncontroversial
This work is generally agreed upon
temp:://
AssetSource
for Temporary Assets
A-Assets
#13403
opened May 17, 2024 by
bushrat011899
Update information about ShaderDef's to indicate how to use non-boolean types in code
A-Rendering
Drawing game state to the screen
C-Docs
An addition or correction to our documentation
D-Shaders
This code uses GPU shader languages
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#13393
opened May 16, 2024 by
robojeb
Implement Entities, components, systems, and events
C-Usability
A simple quality-of-life change that makes Bevy easier to use
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
X-Contentious
There are nontrivial implications that should be thought through
DetectChanges
for tuples and derived SystemParam
s
A-ECS
#13392
opened May 16, 2024 by
wainwrightmark
Text2dBundle
is not frustum culled
A-Text
#13391
opened May 16, 2024 by
rparrett
variable in reflect_remove method in ReflectExt trait has wrong naming and wrong docs description
A-ECS
Entities, components, systems, and events
A-Reflection
Runtime information about types
C-Docs
An addition or correction to our documentation
D-Trivial
Nice and easy! A great choice to get started with Bevy
#13390
opened May 16, 2024 by
rewin123
#[reflect(Trait)]
on a generic struct can't conditionally reflect depending on generic parameters
A-Reflection
#13385
opened May 16, 2024 by
aristaeus
The shadows' textures cannot be prevented from generating
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
X-Uncontroversial
This work is generally agreed upon
#13376
opened May 15, 2024 by
rustui
User provided mesh binding / per-instance mesh data
A-Rendering
Drawing game state to the screen
C-Enhancement
A new feature
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#13373
opened May 14, 2024 by
tychedelia
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