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Factorio Build Status Docker Pulls

Factorio Server in docker

Versions

Please checkout the different tags

What's new ?

Factorio

See factorio's site

Docker image

  • New semver for version !!!Tags have changed now!!!
  • Automated build with travis

How to use ?

I just want to play !

This runs factorio with default settings, and your save will be kept :

docker run -d \
  -v [PATH]:/opt/factorio/saves \
  -p [PORT]:34197/udp \
  zopanix/factorio
  • Where [PATH] is a folder where you'll put your saves, if there already is a save in it with the string "save", that one will be taken by default, otherwize, a new one will be made.
  • Where [PORT] is the port number you choose, if you're going to launch it on your local machine, don't use the port 34197, take another one at random.

Advanced usage

Without map persistence

docker run -d \
  -p [PORT]:34197/udp \
  zopanix/factorio

This will generate a new random map with default settings.

With map persistence

docker run -d \
  -v [PATH]:/opt/factorio/saves \
  -p [PORT]:34197/udp \
  zopanix/factorio

This will generate a new random map with default settings and save it onto the volume. Replace [PATH] with a path to a folder on the host where the map will be saved. If existing saves exist it will take the latest one.

Autosave interval

You can set the autosave interval. By default it is set at 2 minutes bud you can change it by launching the container with the "FACTORIO_AUTOSAVE_INTERVAL" variable to whatever suits you best.

docker run -d \
  --env FACTORIO_AUTOSAVE_INTERVAL=[NUMBER] \
  -p [PORT]:34197/udp  \
  zopanix/factorio

Where [NUMBER] is the number of minutes between autosaves.

Autosave slots

You can set the number of autosave slots. By default it is set at 3 slots bud you can change it by launching the container with the "FACTORIO_AUTOSAVE_SLOTS" variable to whatever suits you best.

docker run -d \
  --env FACTORIO_AUTOSAVE_SLOTS=[NUMBER] \
  -p [PORT]:34197/udp  \
  zopanix/factorio

Where [NUMBER] is the number of autosave slots.

Mounting mod volume

As everybody knows about factorio is you can add mods to it. Now you can also do it in this docker image by mounting a volume.

docker run -d \
  -v [PATH]:/opt/factorio/mods \
  -p [PORT]:34197/udp \
  zopanix/factorio

Where [PATH] is the path to the folder with your mods.

Allowing in-game commands

I've always disabled in-game commands because I think it is like cheating, however, you can enable them by setting the the "FACTORIO_ALLOW_COMMANDS" variable to "true".

docker run -d \
  --env FACTORIO_ALLOW_COMMANDS=true \
  -p [PORT]:34197/udp \
  zopanix/factorio

Activating no-auto-pause in the game when no one is on the server

I do not recommend this feature, bud it can make the game more difficult if you're up for a challenge :-). Just set the "FACTORIO_NO_AUTO_PAUSE" variable to "true".

docker run -d \
  --env FACTORIO_NO_AUTO_PAUSE=true \
  -p [PORT]:34197/udp \
  zopanix/factorio

Change latency option

I do not know what the real impact is, ut has always worked very well on default, but you can change the latency option in ms.

docker run -d \
  --env FACTORIO_LATENCY_MS=[number] \
  -p [PORT]:34197/udp \
  zopanix/factorio

Factorio Mode

I don't know what it is, possibilities are : heavy, complete or none (don't do anything...)

docker run -d \
  --env FACTORIO_MODE=[MODE] \
  -p [PORT]:34197/udp \
  zopanix/factorio

Factorio Server Name

Set Factorio Server Name (defaults to "Factorio Server")

docker run -d \
  --env FACTORIO_SERVER_NAME=[NAME]
  -p [PORT]:34197/udp \
  zopanix/factorio

Factorio Server Description

Set Factorio Server Description (if not specified, no description will be set)

docker run -d \
  --env FACTORIO_SERVER_DESCRIPTION=[DESCRIPTION]
  -p [PORT]:34197/udp \
  zopanix/factorio

Factorio Server Max Players

Set Factorio Server Max Players count (if not specified, maximum players is set to 255)

docker run -d \
  --env FACTORIO_SERVER_MAX_PLAYERS=[NUMBER]
  -p [PORT]:34197/udp \
  zopanix/factorio

Factorio Server Visibility

//: # (Set Factorio Server Visibility (if set to public, factorio.com User Login and Password or Token are required)) Set Factorio Server Visibility (if set to public, factorio.com User Login and Password are required)

docker run -d \
  --env FACTORIO_SERVER_VISIBILITY=[hidden,lan,public]
  -p [PORT]:34197/udp \
  zopanix/factorio

Factorio Server factorio.com Login

Set factorio.com User Login and Password required for public server visibility

docker run -d \
  --env FACTORIO_USER_USERNAME=[USERNAME]
  --env FACTORIO_USER_PASSWORD=[PASSWORD]
  -p [PORT]:34197/udp \
  zopanix/factorio

Factorio Server Game Password

Set Factorio Server Game Password (if not specified, no password will be set)

docker run -d \
  --env FACTORIO_SERVER_GAME_PASSWORD=[GAME-PASSWORD]
  -p [PORT]:34197/udp \
  zopanix/factorio

Factorio Server Verify User Identity

Set Verify User Identity to true to require factorio.com account for user to login (defaults to false)

docker run -d \
  --env FACTORIO_SERVER_VERIFY_IDENTITY=[false,true]
  -p [PORT]:34197/udp \
  zopanix/factorio

Factorio RCON Console Port

This allows you to expose a RCON Console

docker run -d \
  -p [PORT]:34197/udp \
  -p [PORT_RCON]:27015/tcp \
  zopanix/factorio

Where PORT_RCON is the port you want to use. By default a random password is set bud ... see below

Factorio RCON Console Password

This allows you to set a password for RCON (if not specified, it will be random)

docker run -d \
  --env FACTORIO_RCON_PASSWORD=[PASSWORD] \
  -p [PORT]:34197/udp \
  zopanix/factorio

Authorization Error

If your container exits with the following error:

Info HttpSharedState.cpp:83: Status code: 401
Info AuthServerConnector.cpp:40: Error in communication with auth server: code(401) message({
  "message": "Username and password don't match",
  "status": 401
})
Info AuthServerConnector.cpp:68: Auth server authorization error (Username and password don't match)
Error Util.cpp:57: Unknown error

Check supplied Username and Password for mistakes.

Waiting for ready

This is a beta feature which has nothing to do with factorio... leave it as it is for the moment. I'm working with some collegues on something new which should work very well and please a lot of people.

More to come