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  1. SolarianZ/UnityPlayableGraphMonitorTool SolarianZ/UnityPlayableGraphMonitorTool Public

    A tool for monitoring the PlayableGraph in real-time within the Unity Editor.

    C# 259 21

  2. WillNotFix_Unity-Bug-Report-Playable-IN-35780 WillNotFix_Unity-Bug-Report-Playable-IN-35780 Public

    [Avoidable] [Won't Fix] GameObject does not stop moving when being moved by an `AnimationClipPlayable` and the `AnimationClipPlayable` is paused.

    C#

  3. WillNotFix_Unity-Bug-Report-Playable-IN-36756 WillNotFix_Unity-Bug-Report-Playable-IN-36756 Public

    [Avoidable] [Won't Fix] The effect of changing the time on RootMotion isn't eliminated when calling SetTime method twice on an AnimationClipPlayable.

    C#

  4. WillNotFix_Unity-Bug-Report-Playable-IN-15660 WillNotFix_Unity-Bug-Report-Playable-IN-15660 Public

    [Avoidable] [Won't Fix] Paused Playable starts playing when a GameObject's visible state is changed and Animator::SyncPlayStateToCulling() is called.

    C#

  5. WillNotFix_Unity-Bug-Report-Playable-IN-35588 WillNotFix_Unity-Bug-Report-Playable-IN-35588 Public

    [Won't Fix] When `animator.applyRootMotion` is set to `false`, calling `animator.BindStreamTransform(animator.transform)` can cause the character's transform to become abnormal.

    C#

  6. WillNotFix_Unity-Bug-Report-Playable-IN-38805 WillNotFix_Unity-Bug-Report-Playable-IN-38805 Public

    [Avoidable] [Won't Fix] When the effective weight of AnimationScriptPlayable is not 1, the PropertyStreamHandle within it does not take effect.

    C#