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Syndicate Derelict Engineer - Reworking with RnG #21973

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Addust
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@Addust Addust commented Apr 29, 2024

Document the changes in your pull request

  • Changes the syndicate_derelict_station file into what is essentially a very big 100% empty space with a jerry-rigged maint room spawner
  • Adds a new folder, RuinVariations, that contains two map files as of present: the classic research station, and a jerry-rigged 2017 listening post that I am in the middle of heavily modifying
  • Does some other shit I think

Why is this good for the game?

Adds some variety to the Syndicate engineer ghostrole, lays the infrastructure for dedicated random room thingies for ruins without them just being maint rooms or something

Testing

will do soon trust

Wiki Documentation

is that ruin even on wiki

Changelog

🆑
rscadd: The Syndicate Derelict Station has been revamped so that it spawns from a selection of 3 derelicts to repair, hopefully without breaking anything.
/:cl:

@Yogbot-13 Yogbot-13 added DME Edit This PR affects the yogstation.DME file Feature This adds new content to the game labels Apr 29, 2024
@Addust Addust changed the title gargh Syndicate Derelict Engineer - Reworking with RnG Apr 29, 2024
@github-actions github-actions bot added the Mapping Will result in a change to a map. label Apr 29, 2024
@Addust
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Addust commented Apr 29, 2024

oh no

@Addust
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Addust commented May 9, 2024

only things left to do are fix the weird template bamboozlery with the loader thing and make the warehouse then ill undraft

…ie-derelict-engineers-because-he-feels-like-it,-trademark
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Addust commented May 17, 2024

i can't figure out how to get the template working, closing so i can focus on other projects

@Addust Addust closed this May 17, 2024
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2 participants