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Purpose

This program is an implementation of the card game Dominion by Donald X. Vaccarino.

Features

  • Base game cards are all implemented
  • Slightly awkward command line user interface implemented
  • Only “no provinces left” is implemented as game end condition
  • Random selection of kingdom cards
  • Two-player game

Usage

  • The most interesting way to use it right now is for simulations of many games
  • e.g. python trial.py -1 ai.random -2 ai.expensive (Run 1000 games of random vs expensive AIs and report stats)
  • e.g. python trial.py -1 ai.random -2 ai.expensive -o load=state.save (Run 1000 games of random vs expensive AIs starting in the state described in state.save)
  • python dominion.py -1 ai.random -2 ai.buylist -o kingdom=Village;Market;Smithy -b graph=True (Run a game of random vs. buylist; the buylist AI will simulate 100 games every turn that start in the current state and will plot the stats afterwards)

Todos

  • Proper game ending (When 3 action stacks are exhausted, too)
  • More notifications for players (what the opponent is doing)
  • Better user interface (GUI!)
  • User interface proxy for playing over network
  • AI
  • More card sets
  • More options: Force inclusion/exclusion of kingdom cards, make preset lists available, …

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