New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Quicker selection of civilizations for custom maps #11229
Comments
Sounds familiar. Didn't we already do something in this direction? Wasn't there a similar issue not too long ago? |
I've posted similar issue several months ago, but I wasn't able to implement it back then. I recently took a second try to implement that function, so maybe I will post a PR with that feature. |
That's it: |
See - even if we ignore you, we remember 🙃 🤪 - bad joke. Without Studio open I associate
Once you know which nations a map "endorses", you can play around. Simply sort them to the top in Nation Picker? New buttons for auto-population? Possibilities... |
Yes, I agree with you that new game screen is somewhat cluttered. I think we should make the "Specified Starting Locations Mode Wizard". It would be the separate screen, partially independent from the new game screen.
I used the MapSaver class to get the starting locations. I made them as a public variable
Coroutines? When I used the MapSaver class I didn't use coroutines or async. The map loaded quickly. (My CPU is i5-13500, so it's very powerful). But on low-end android device it might be a problem.
There is indeed many possibilities, especially when making the separate wizard screen, mentioned above. You could list the UI elements necessary for the "Specified Starting Locations Mode Wizard". We need to discuss that with @yairm210 , other devs and players. |
@SomeTroglodyte what is your opinion? Please reply. |
Can't quite imagine - either I invest time and basically do half the work to see what could work, or you do the work and show off mock-ups, or - you ask specific questions. But also - I'll be offline soon for a few weeks. Idea while typing this - there was that thing where you could limit the "pool" of nations "random" is allowed to choose from. What if you do no more UI than a Toast "Hey there were starting locations, so we set your random pool to those, go look over there" - for a first minimalistic version? Sounds too easy - what if there's just one st-loc in there, or some but less than the user asks for... |
@PLynx01 Probably some one will look over this issue and find a good way to implement it (For maps with predefined Civs, I would assume something where the Civs themselves are listed as normal, but can't be changed besides who is or isn't AI, But I can imagine it maybe being messy on the backend. Haven't checked).But please don't have two issue for the same thing. Since this is almost entirely the other issue, I'm closing the other issue |
Before creating
Problem Description
I enjoy playing on custom maps with predefined starting locations. Unfortunately the only way to select the civilizations is to pick them manually. This is a inconvenient process and it may turn out that civilizations are spawned in the wrong place, too sparsely, too densely or the density is inconsistent, which make it necessary to do it again.
Related Issue Links
No response
Desired Solution
Add a game option to auto-fill the rest of civilizations after selecting human-controlled civilization.
Add also the presets of civilizations for map makers, that would enable the players to choose the different amount of civilizations, according to their civilization density preferences.
Alternative Approaches
If implementing the civilizations presets is not viable, add at least the option to auto-fill the civilizations list when they have a defined starting locations on a selected map.
Additional Context
I have some coding skills, so I can try to implement that feature. If I will have a problem, you can help me with that.
The text was updated successfully, but these errors were encountered: