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Consider labelmap opacity when rendering it on 2D canvas #190

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Consider labelmap opacity when rendering it on 2D canvas #190

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Snipx
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@Snipx Snipx commented Jun 28, 2016

For some reason labelmap opacity is considered for 3D rendering, but not considered for 2D rendering. It was commented out a while ago. I propose to return it back

@RussLocc
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RussLocc commented Jul 6, 2023

This was so important for my project, i've made a patched build.
I haven't got so far in understanding the build as to run any unit-tests, but with manual testing (viewing DICOM volume, with another DICOM as a labelmap) it was fine for my use case.

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