Releases: xavierpuigf/virtualhome
Releases · xavierpuigf/virtualhome
v2.3.0
New features:
- Added Procedural Generation Capabilities to allow agents to explore an infinite possibility of unique environments!
- Added 50 more custom designed environments
- Enhanced simulated physics with the environments
- Time management system with synchronized day/night
- New outdoor terrain with accurate sunlight/shadows
- Improved indoor realtime lighting
- More realistic rooms
- Significant performance enhancements, asset optimizations, stability improvements
- Updated documentation
- General bug fixes for existing environments
- Colab demo
v2.2.0
This release contains:
- Functions to visualize skeleton when rendering a video
- Bug fixes: fixed behaviors when calling render script with
find_solution=True
. You can now turn on the computer under that mode - Character cameras. You can now add scene and character cameras in the scene. The character cameras will be attached to the characters, and will move with them
v2.1.0
This release contains:
- Better control of the character position when talking to objects, in particular ability to fix the position where the character will walk
- Better messages returned by render_script function
- Check when agents perform concurrent invalid actions, such as grabbing the same object
- Bug fixes
v2.0.0
The new version of VirtualHome (VH-Social) is out! You can now use VirtualHome to render activities with multiple agents and train policies with those.
Here is what is new.
- VirtualHome now supports multiple agents and a skip_animation mode, to use the environment to train RL models.
- We include OpenAI Gym like environments to train RL agents with VirtualHome.
- API to add characters in the scene and fixed cameras, and record from those cameras
We also have included several bug fixes and performance improvements.
v1.0.0
First release