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The example shows how to use Gameplay class to test your bot TestBot. The Gameplay class contains the game logic, in particular parseString, createMatch, step and other functions, so the developer can debug the bot logic locally without the server.

class TestEnv{
    public static void main(String[] args) {
            Gameplay gameplay = new Gameplay();
            List<Bot> bots = Arrays.asList(new MyBot("1"), new MyBot("2"));
            List<String> botNames = bots.stream().map(Bot::getName).collect(toList());
            ModelGameState mgs = gameplay.createMatch(10, 20, bots, 100L, 0.9, 0).getGameState();
            for (int it = 0; it < 100; it++) {
                for (int k = 0; k < bots.size(); k++) {
                    GameState gs = gameplay.getClientGameState(mgs, k);
                    Move move = bots.get(k).move(gs);
                    gameplay.step(mgs, k, move);
                    System.out.println("move = " + move + " current game state = \n" +
                    gameplay.describeGameState(mgs, botNames, false, false));
                }
            }
        }
    }
}

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