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Committed Properties

Change and test properties in your ScriptableObject files without losing their original values.

How to Use

Simply replace the value type by it's equivalent ProfileProperty:

  • int: IntProfileProperty
  • float: FloatProfileProperty
  • bool: BoolProfileProperty
  • Vector2: Vector2ProfileProperty
  • Vector3: Vector3ProfileProperty
  • Layer Mask: LayerMaskProfileProperty
  • Tag: TagProfileProperty

You can suggest more properties by opening an issue.

Requirements

Developed in Unity 2022.3+ but it might work in previous versions.

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Change and test properties in your ScriptableObject files without losing their original values.

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