Skip to content

vleue/vleue_navigator

Repository files navigation

Navigation for Bevy with NavMesh

MIT/Apache 2.0 Release Doc Crate

Navigation mesh for Bevy using Polyanya.

map with many points finding their paths

Check out the WASM demo

Usage

Loading a mesh from a gLTF file, then building a NavMesh from it and using it for getting paths between random points.

use bevy::{
    gltf::{Gltf, GltfMesh},
    prelude::*,
};

use vleue_navigator::{NavMesh, VleueNavigatorPlugin};
use rand::Rng;

fn main() {
    App::new()
        .add_plugins((DefaultPlugins, VleueNavigatorPlugin))
        .add_systems(Startup, load)
        .add_systems(Update, get_path)
        .run()
}

#[derive(Resource)]
struct Handles(Handle<Gltf>, Option<Handle<NavMesh>>);

fn load(mut commands: Commands, asset_server: Res<AssetServer>) {
    commands.insert_resource(Handles(asset_server.load("navmesh.glb"), None));
}

fn get_path(
    mut handles: ResMut<Handles>,
    gltfs: Res<Assets<Gltf>>,
    gltf_meshes: Res<Assets<GltfMesh>>,
    meshes: Res<Assets<Mesh>>,
    mut navmeshes: ResMut<Assets<NavMesh>>,
) {
    if handles.1.is_none() {
        // Get the gltf struct loaded from the file
        let Some(gltf) = gltfs.get(&handles.0) else {
            return
         };
        // Get the mesh called `navmesh`
        let Some(gltf_mesh) = gltf_meshes.get(&gltf.named_meshes["navmesh"]) else {
            return
         };
        // Get the actual mesh
        let Some(mesh) = meshes.get(&gltf_mesh.primitives[0].mesh) else {
            return
        };
        // Build a `NavMesh` from that mesh, then save it as an asset
        handles.1 = Some(navmeshes.add(NavMesh::from_bevy_mesh(mesh)));
    } else {
        // Get the navmesh, then search for a path
        let Some(navmesh) = navmeshes.get(handles.1.as_ref().unwrap()) else {
            return
        };
        // Find two random point
        let from = Vec2::new(
            rand::thread_rng().gen_range(-50.0..50.0),
            rand::thread_rng().gen_range(-50.0..50.0),
        );
        let to = Vec2::new(
            rand::thread_rng().gen_range(-50.0..50.0),
            rand::thread_rng().gen_range(-50.0..50.0),
        );
        if let Some(path) = navmesh.path(from, to) {
            info!("path from {} to {}: {:?}", from, to, path);
        } else {
            info!("no path between {} and {}", from, to)
        }
    }
}
Bevy vleue_navigator
0.13 0.7