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Remove withParametersWebGL method in Pass classes #8636
Remove withParametersWebGL method in Pass classes #8636
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For both perf and WebGPU readiness it's probably appropriate to align
LayersPassRenderOptions
with luma'sRenderPassProps
/RenderPassParameters
and set scissor/depth parameters per-pass instead of per-layer.There was a problem hiding this comment.
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I've moved the scissor test to be performed on the pass, but I'm not sure about depth. It is common for layers to override the depth handling via parameters
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The picking pass only resets depth to avoid dirty context state handover (in v8 deck.props.parameters is not set before picking buffer redraw). They can be overwritten by per-layer settings. In this case we should reset the depth parameters in render pass creation. In the other cases depth parameters should override user props.