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  • XLN Audio
  • Järfälla, Sweden
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viktor4006094/README.md

Hi!

I'm a C++ programmer with an interest in most things tech.
Graduated from BTH with an MSE degree in game and software engineering in June, 2020.
Currently working as a C++ software developer at XLN Audio.



The profile avatar is Sabine by John Larriva.

Pinned

  1. PolarizingFilter PolarizingFilter Public

    Source code and application used in the JCGT article "A Polarizing Filter Function for Real-Time Rendering".

    C++

  2. BTH-StoraSpel-DXR/SPLASH BTH-StoraSpel-DXR/SPLASH Public

    Forked from Piratkopia13/Sail

    SPLASH20: A fluid first-person shooter with RTX raytracing

    C++ 16 1

  3. DegreeProject DegreeProject Public

    Polarization parameters and polarizing filters in real-time ray tracing with DXR and the Stokes-Mueller calculus

    C++ 12 2

  4. DV2551-Project DV2551-Project Public

    FXAA on Compute Queue in Direct3D 12

    Objective-C