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Forcemoving certain things now disconnects nearby or contained items #36498

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@SECBATON-GRIFFON SECBATON-GRIFFON commented May 13, 2024

[bugfix][hotfix]

What this does

Closes #35646.
Closes #34557.
Closes #27172.
Closes #26635.
Closes #13259.
hotfix as in mobs can now no longer be carried around in the things if they're buckled to vehicle you took in.

How this was tested

with the subspace tunneller and the target's connected items, what else?

Changelog

🆑

  • bugfix: Bound or subspace tunnelled portable atmospherics, power sinks and singulo beacons now properly disconnect on movement.
  • bugfix: Singularity pulled power sinks now properly turn off when off a cable.
  • bugfix: Bound, carted or subspace tunnelled particle accelerators now turn off.
  • tweak: Subspace tunnelled vehicles now unbuckle the mob on them, if any.
  • tweak: Subspace tunnelled cyborg recharging stations now eject the cyborg inside.

@D3athrow-Issues D3athrow-Issues added Bug / Fix This is either a bug or a fix for a bug. Hotfix This is a quick fix to something. labels May 13, 2024
@SECBATON-GRIFFON SECBATON-GRIFFON changed the title forcemoving canisters and bed-chair-vehichles now disconnects nearby item Forcemoving canisters and bed-chair-vehichles now disconnects nearby item May 13, 2024
@SECBATON-GRIFFON SECBATON-GRIFFON changed the title Forcemoving canisters and bed-chair-vehichles now disconnects nearby item Forcemoving certain things now disconnects nearby or contained items May 14, 2024
@hacker-on-steroids
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tunneling anchored machinery was a fucking mistake

@Pancakemines
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I think the removal of chairs in general takes away from one of the weird aspects of the game that can be quite fun or interesting. In a game where it's possible to condense a person into a cube, place that cube in a box, and surgicially implant that box inside someones chest while still allowing them to talk and beg for help all the while., it seems a shame to lose the subspace as a method of that goofyness. While as far as I can tell this doesn't remove the rest of the things you can steal someone while they're in (most of medbays machines) chairs are the most convenient and likely. If I remember right the resisting from tunnels was added to allow this very feature to remain in the game so if the only issue is on vehicles specifically those should be changed rather than the entire function disabled. Which I think should be easy enough since the tunneler already has a blacklist.

@SECBATON-GRIFFON
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I think the removal of chairs in general takes away from one of the weird aspects of the game that can be quite fun or interesting. In a game where it's possible to condense a person into a cube, place that cube in a box, and surgicially implant that box inside someones chest while still allowing them to talk and beg for help all the while., it seems a shame to lose the subspace as a method of that goofyness. While as far as I can tell this doesn't remove the rest of the things you can steal someone while they're in (most of medbays machines) chairs are the most convenient and likely. If I remember right the resisting from tunnels was added to allow this very feature to remain in the game so if the only issue is on vehicles specifically those should be changed rather than the entire function disabled. Which I think should be easy enough since the tunneler already has a blacklist.

reduced scope to vehicles

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