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chore: Adding getting started with visionOS #4

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@nthState-Chris nthState-Chris commented Feb 9, 2024

Pull Request Title

Ticket

Closes #11

Description

Add an article about getting started with visionOS

I've temporarily changes the pages of this repo to point to this branch for testing: https://engineering.ustwo.com/2024/02/08/getting-started-with-visionos.html

Testing steps

Checklist:

  • Automation Tests Pass
  • Has been QA'd

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@paulgrimmer
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I've temporarily changes the pages of this repo to point to this branch for testing: https://engineering.ustwo.com/2024/02/08/getting-started-with-visionos.html

Not generally a good idea with web projects - and in this case haven't you modified what is effectively the production environment to point to a branch?

There's a github actions to setup preview builds that might work better https://github.com/rossjrw/pr-preview-action


It's important to note that the units used in RealityKit are in `meters`, so this cube is `25cm` along each edge.

Entities can have multiple children, and those children cal also have children and so on, so in that sense, you can think of it like a tree of Entities/Nodes

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those children cal also

Spelling mistake


![Drag Gesture](/assets/visionos/drag_gesture.gif)

So that's not a lot of code to Add a 3D entity and drag it around the scene.

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Add

capitalisation in the middle of a sentance.

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[Article] - Add an article about visionOS
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