Releases: unrealcv/unrealcv
Releases · unrealcv/unrealcv
v0.3.10
-
Commands contributed in pull request
91
, authored bybennihepp
- Add
vget /camera/[id]/pose
,vset /camera/[id]/pose
- Add
vget/vset /camera/[id]/horizontal_fieldofview
- Add
vget /camera/[id]/vis_depth npy
andvget /camera/[id]/plane_depth npy
- Add
vset /object/[id]/show
,vset /object/[id]/hide
- Add
vset /action/input/enable
,vset /action/input/disable
- Add
-
Add more commands
- Add
vget /object/[id]/mobility
,vget /object/[id]/location
,vget /object/[id]/rotation
- Add
vget /camera/[id]/normal npy
- Add
vset /action/eyes_distance [eye_distance]
- Add
vset /action/game/pause
- Add
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Update the python client to support python3
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Improve documentation
The binary is built for Unreal Engine 4.16. If you need a binary for a different engine version, please follow the compile instruction here
Update documentation, test, add new commands
See docs/CHANGELOG.rst.
v0.3.0 - Stability improvement
Update Details:
- Add support for Unreal 4.13, 4.14
- Stability improvement, fix crash caused by the usage of GWorld
- Fix some incorrect ground truth, blueprint actor not correctly displayed.
- Add playground project
- Add docs to docs.unrealcv.org
- Add API documentation created by doxygen
- Fix an issue that prevents the packaging of games.
- Add vrun command to exec UE4 built-in command
API update:
- vrun [built-in command]
- vset /camera/[id]/moveto [x] [y] [z] # With collision enabled
v0.2.0 - First public release
Features
- Add communication to UE4Editor and a compiled game
- Add Python and MATLAB client to communicate with UnrealCV server
- Add ground truth extraction, include: depth, object-mask, surface normal
- Add support for Linux, Win and Mac
Initial API, see details here
vget /objects
vget /object/[obj_name]/color
vset /object/[obj_name]/color [r] [g] [b]
vget /camera/[id]/location
vget /camera/[id]/rotation
vset /camera/[id]/location [x] [y] [z]
vset /camera/[id]/rotation [pitch] [yaw] [roll]
vget /camera/[id]/[viewmode]
vget /camera/[id]/[viewmode] [filename]
vset /viewmode [viewmode]
vget /viewmode
vget /unrealcv/status
vget /unrealcv/help
The upcoming release will follow the concept of Semantic Versioning
v0.1.0 - Internal version for lab testing
Provide the basic functions.
Ground truth generation provided by buffer visualization of UE4.