Implemented vset /action/game/resume. #139
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Pausing and unpausing games can be useful for taking multiple snapshots of the same frame as mentioned in this issue.
While pausing was already implemented, the implementation for resuming was still missing.
Resume/unpause had to be implemented in a slightly different way than pause: While for pausing, we could use the Pause() method of the PlayerController, there was no direct Unpause/Resume method. SetPause(false) did the trick.