[BUG] Non-airlock doors have no time delay on becoming passable when opening. #10196
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Good First Issue
Issues that are probably solvable without many prerequisites.
Priority: Low
Things that don't interfere with playability. Low priority.
Type: Bug
Already implemented, but isn't fuctioning as expected.
There is no other issue reporting the same problem.
Game Version
WIP 3921 but issue has been around forever
I was
Server
OS
Linux
What happened?
The 'primitive'/non-electronic kinds of doors lack a delay between when their open animation begins and the tile becomes passable.
What should have happened instead?
Similar delay between when door opening animation starts and tile becomes passable to that of powered airlocks.
Steps to reproduce the issue
Additional context
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