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[BUG] Non-airlock doors have no time delay on becoming passable when opening. #10196

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FuntimeDudeski opened this issue Nov 19, 2023 · 0 comments
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Good First Issue Issues that are probably solvable without many prerequisites. Priority: Low Things that don't interfere with playability. Low priority. Type: Bug Already implemented, but isn't fuctioning as expected.

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@FuntimeDudeski
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There is no other issue reporting the same problem.

  • I have searched the existing issues

Game Version

WIP 3921 but issue has been around forever

I was

Server

OS

Linux

What happened?

The 'primitive'/non-electronic kinds of doors lack a delay between when their open animation begins and the tile becomes passable.

What should have happened instead?

Similar delay between when door opening animation starts and tile becomes passable to that of powered airlocks.

Steps to reproduce the issue

  • Walk into an iron door holding down the movement key
  • Door opens w/o halting movement for any time

Additional context

image

@FuntimeDudeski FuntimeDudeski added the Type: Bug Already implemented, but isn't fuctioning as expected. label Nov 19, 2023
@MaxIsJoe MaxIsJoe added Priority: Low Things that don't interfere with playability. Low priority. Good First Issue Issues that are probably solvable without many prerequisites. labels Dec 7, 2023
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Labels
Good First Issue Issues that are probably solvable without many prerequisites. Priority: Low Things that don't interfere with playability. Low priority. Type: Bug Already implemented, but isn't fuctioning as expected.
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