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The ultimate Steam Release checklist #10011
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admin logging, RCON improvements. better direct game world interactions(IE an adminghost that acts like a player but is a ghost that can complete actions without a distance limit or timer) more alerting and awareness tools. at minimum for steam to be viable with an increased scale admin team |
tutorial (very basic, and final message saying ask other players on how to do stuff) ,
Spanish/portugese player base? |
security checking on the docker builds |
getting killed = instant ghost? |
idk if this is a feature request or a bug |
feature request, since players want to see their destruction of a suicide bomb |
steam account integration (not done), with Django (done), no login required |
cleanup misinformation, start doing is about a month before |
Locker highlight fix |
It broke again? |
Pro tip text not fitting |
Pro tip , delay and stuff needs a review |
animations for air locks getting stuck , when spammed |
Is this important to fix? Because I don't think it is |
well it's part of the polish for steam release |
ok |
adding plasma to containers , empty canister vs full canister overpressure |
option for old hud? |
not really necessary |
Bod, stop editing this without telling me. |
medical cyborgs polish |
Docs TODOs: Maybes: |
//TODO Patch
spawn point setting |
disabling orbit when a tool is selected would be a godsend / |
PDA on Cargo console authorise |
Occasional edge cases with high Momentum / |
what does that mean |
chat bubbles stacking, as in climbing the screen and maybe slightly faster / |
mid round antagonistic |
This sounds like something that had an issue opened for it before but I can't recall its name I think it was written by Jack and It talked about having like a system that checks the status of the station/round and change things around for antags. |
Found it and added it. Due to it touching upon core stuff of unitystation, I've decided to list it under the considerations' category, as I don't believe it is a must-have and could cause unwanted game breaking bugs. |
More items should have prices for cargo to sell / |
Added 👍 |
Relogging fix without restarting the client |
birdman850 Discussion |
player goals individual? |
This tracker's criteria clearly states that one line suggestions are automatically rejected. |
Open a proper ticket for it. |
|
player rotate is still broken after getting pushed by wind, funny angle walk, |
admin tools / Round management; |
As we inch closer and closer to our first stable release in over 2 years, we've discussed on discord a general plan on what we'll be doing to push a steam release. However, there wasn't any officially documented track lists for our plans and required bug fixes, until now.
This issue is meant to officially track all related submitted issues and tasks that are required to be done for unitystation's steam release.
We will not impose a deadline on ourselves, nor will we promise a speculative date on when all these tasks are finished.
However, we have an unofficial gentlemen's agreement to not do any more major reworks or touch core systems unless it is to fix a big design flaw, fix performance issues and/or the intention is to improve the user experience (UX), or stabilize an already broken or outdated system.
We'd like to avoid any and all feature freezes as it slows down the game's development significantly. As a result, our main focus at the moment is polish, finishing gameplay loops and stability. We heavily discourage any major changes outside what is outlined in this checklist.
Once we've finished up a big chunk of tasks listed down below, we're planning on releasing a new stable build (0.5) while also opening access to unitystation via steam to those who request access to it.
If 0.5 does not have all mandatory tasks done, we'll skip the steam release to 0.6.
Note: This list will be updated as time goes by when more issues popup, and we receive more feedback from players.
Security
Mandatory for Steam Release.
UnityEngine.Events.UnityEvent
,GetValidMethodInfo
Bugs
Laydown
component that causes players to always appear standing up when they should be laying down or being set sideways.free-power
admin command is used.Features / UX
Finalize Trauma ( Traumatic Wounds, Triage, and Treatment #6272 )
Resume and finish work on sicknesses.
Xenobiology requires more content for players to engage with.
Genetics requires a lot more polish.
In-game mapping
Improve the UX of piloting shuttles.
optional: Allow for rotational movement.
Lawyers need more tools to be a legal professional
pain in the asson the station.Suit Sensors #4885
Visor Huds and Interactions
Refactor the speech bubble system to allow for multiple chat bubbles at the same time. #9933
Finish polishing Cyborgs and fix all related issues with them.
Add the librarian job and finish all remaining jobs.
Detectives need their universal recorder for interviews.
Improve the UX and UI for surgery.
Add the option for a dropdown menu as an alternative to the radial menu.
The Character Creator needs a visual and QoL overhaul #7878
Character names should be allowed to have capital letters in the middle of their names #9988
Electrified grilles are only partially implemented #6416
Colourblind accessibility, Todo list #9264
[BUG] Game doesn't remember what server you were trying to join when logging in #9865
Add search field to construction menu #9088
players with their ID inside their PDA in the ID slot are not identifiable #8640
Add protips to more items and objects
Add
IHoverTooltip
info on more items and objects to allow new players to learn how to interact with objects more quickly.Add Status Icon functionality and Crafting instructions to
IHoverTooltip
All UI should be windows. Do NOT shove anything at the top right tab thingy.
PDA messaging #6990
Remove public terminals.
Tutorial Station
Expanding space/lavaland exploration content
Reactor balancing so newbies don't blow up the station instantly. ( change the default state just sits there and produces a lot of radiation making engineering radioactive and dangerous, to get an explosion traitor has to buy high yield uranium that they put into the reactor that causes the explosion when it melts down , still needs a bit of balancing to put some safeties on it )
UI and Fonts need some QT and QA, as a lot of elements keep overlapping each other and text is often harder to read according to players who played on SS14 and SS13.
Adding Plasma to containers and container pressure mechanics.
Move important mobs to MobsV2
Make sure that ID interactions work in more scenarios where the ID is placed inside a PDA.
Allow consoles to be hacked to bypass ID verfication and add special interactions.
Items are missing price labels, we should add/rebalance them.
Admin Tools
The majority of these issues require us to solve #7179 first.
Things to consider:
These aren't mandatory for the steam release, but they are preferable.
Criteria for expanding this list:
The following criteria should help us easily know what is high priority and what isn't:
Your issue/request must meet three of the above crieteria to be added to the features list, while bugs only require one.
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