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PugnaciousWizards2

Follow up to the 2013 7DRL PugnaciousWizards.

A short roguelike focusing on interesting traps, interesting magic, and being easy to play.

Traps are interesting because you can see them and use them to your advantage.

Magic is interesting because spells have multiple effects.

Easy to play because of the streamlined interface and help system. The complexity comes from the interactions of terrain, creatures, traps, and spells.

Development Milestones

New spells, rooms, and polish will be added the entire time but there are major milestones.

version 0.1 (done)

  • traps

version 0.2 (done)

  • guards and archers

version 0.3 (done)

  • examine screen
  • help screen
  • help popups

version 0.4 (done)

  • 9 total spells found in the castle.

version 0.5 (done)

  • several spells - more than you can find in the castle in one play.

version 0.6 (done)

  • enemy wizards
  • gold
  • spell shop

version 0.7 (done)

  • themed areas (fire, ice, poison)
  • numerous chances to world gen

version 0.8 (done)

  • discoveries screen
  • mouse support

version 0.9 (done)

  • a random effect with related subtitle for each game (eg, Pugnacous Wizards 2: Revenge of the fire archers)
    • extra hp for guards, archers, skeletons, or wizards
    • fire, ice, poison, arrows, floor traps, or melee does double damage
    • guards or archers do fire, ice, or poison damage
    • reduced vision or increased vision
    • explosions are larger or smaller
    • more doors, bars, tile type, or room type
    • skeletons respawn in only 10 turns
    • etc.

version 1.0 (done)

  • extract common rogulike stuff into a framework
  • final release

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Follow up to my 2013 7DRL PugnaciousWizards.

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