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Don't auto-resolve single land battle if it depends on another battle… #318

Don't auto-resolve single land battle if it depends on another battle…

Don't auto-resolve single land battle if it depends on another battle… #318

name: Package and Upload Game Installers
on:
push:
branches:
- master
paths:
- 'build.gradle'
- 'game-app/**'
- 'http-clients/**'
- 'lib/**'
- 'servers/*/client/**'
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
jobs:
build:
runs-on: Ubuntu-20.04
steps:
- name: Checkout code
uses: actions/checkout@v4
with:
# Fetch depth of 0 is needed so we checkout the full revision history
# The current revision count will be used as our build-number
fetch-depth: '0'
- name: Set up JDK 11
uses: actions/setup-java@v4
with:
distribution: temurin
java-version: 11
- name: Build Installers
run: ./game-app/run/package
env:
INSTALL4J_LICENSE: ${{ secrets.INSTALL4J_LICENSE }}
- name: set build version variables
run: |
BUILD_VERSION=$(game-app/run/.build/get-build-version)
echo "build_version=$BUILD_VERSION" | tee -a $GITHUB_ENV
echo "release_name=$(date +%Y-%B-%d) - $BUILD_VERSION" | tee -a $GITHUB_ENV
- name: Create Github Release
uses: ncipollo/release-action@v1
with:
artifacts: build/artifacts/*
tag: ${{ env.build_version }}
name: ${{ env.release_name }}
prerelease: true
commit: ${{ github.sha }}
token: ${{ secrets.GITHUB_TOKEN }}