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This project's main goal is to generate and visualize terrain built using voxels. It was achieved using different approaches and computing technologies just for the sake of performance and implementation comparison.
Voxel Engine is game engine based on voxel. The goal is to have a engine that can load map composed of chunks that contained voxel. This implies many problems of memory managing in order to not load all chunk of the map in RAM. Another problem is the transfer between de CPU data and GPU.