GPU-based implementation of Dual Contouring in Unity for destructible voxel terrain.
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Updated
Aug 20, 2022 - C#
GPU-based implementation of Dual Contouring in Unity for destructible voxel terrain.
Complete source for my experimental voxel engine
A dual Marching Cubes method using cuboids, based on greedy meshing. Suitable for use with a uniform grid of data derived from multiple depth maps.
Pet project to learn compute shaders.
experimental voxel engine that uses dual contouring written in rust
Nick Gildea Dual Contouring Java LWJGL implementation
experimental 3D voxel engine, uses different derivatives of dual contouring algorithm
Real-time meshing the contours of 3D scalar fields with the dual contouring algorithm in plain C++ and OpenGL/CUDA. Along with seam handling and growable octrees.
Tao Ju's original C++ implementation, with CMake (compiles on Linux)
Java version of Manifold Dual contouring author John Lin20 https://github.com/Lin20/isosurface
Implementation of Discrete k-d Tree Hierarchy for Isosurface Extraction
Procedural generation of meshes
An implementation of the dual contouring algorithm in Java
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