TypeScript/JavaScript 3D maps and geospatial data visualization engine library
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Updated
May 24, 2024 - TypeScript
TypeScript/JavaScript 3D maps and geospatial data visualization engine library
droneWorld: a 3D world map and a three.js playground
Procedural Hydrology / River / Lake Simulation
A procedural planet generator addon for Godot with terrain LOD.
Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
Cross platform toy render engine supporting physically based rendering and hardware/software ray tracing
A terrain rendering plugin for the bevy game engine.
Simple C++ implementatoin of particle-based hydraulic erosion on a square grid
A large-scale real-world terrain renderer written in Rust using the Bevy game engine.
Isosurface extraction using largely undiscovered techniques.
GL Director, an interface to easily generate terrain flyovers for your app using Mapbox GL JS
An attempt to make a world map in webgl
Game engine playground.
Displays USGS survey data in an fps manner using OpenGL 3.3
OpenGL rendering engine for terrain simulation
Visualization tool to navigate Common Database (CDB) databases using OpenSceneGraph (OSG).
Small 2D terrain asset.
This demo reel, created as a final project for Advanced Graphics class, demonstrates several graphics techniques like Terrain Rendering, Level of Detail, Reflection, Global Illumination, Particle Effects. The scene shows a layout with mountains, hills, water bodies, natural vegetation, with effects of daytime and weather changes (rain/sunny) and…
Did you ever wonder how to procedurally generate landscapes on spheres? Well, let me show you!
A proof of concept of Unity terrain provided via web socket and consumed by web client using three.js
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