Skip to content

Lin20/PushingVoxelsForward

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

15 Commits
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

This project has been succeeded by BinaryMeshFitting

PushingVoxelsForward

Isosurface extraction using largely undiscovered techniques in C and OpenGL. Check out https://voxelspace.net/

Follow the video series on YouTube!

This project aims to provide massive level of detail in realtime for smooth isosurfaces or voxel surfaces. The idea is to use SnapMC on a tetrahedral hierarchy.

Building and Running

Only 64-bit building is supported on Windows using Visual Studio 2017, but with a little extra work it can be used to run on Linux and even 32-bit architectures. It uses the following external libraries:

Screenshots

Marching Cubes vs SnapMC Imgur Marching Cubes vs SnapMC on a tetrahedral hierarchy Imgur SnapMC showing level of detail 18 levels deep Imgur

Benchmarks on an FX-8350 (including all resets and OpenGL timings)

MC: Z Torus (256^3)

Running MC on chunk.
--dim: 255
--indexed: true
--pem: false
-Reset chunk...done (451 ms)
-Label grid...done (125 ms)
-Label edges...done (252 ms)
-Polygonize...done (189 ms)
-Create VAO...done (0 ms)
Complete in 1017 ms. 93416 verts, 186832 prims (0 snapped).

SnapMC: Z Torus (256^3)

Running MC on chunk.
--dim: 255
--indexed: true
--pem: true
-Reset chunk...done (458 ms)
-Label grid...done (171 ms)
-Label edges...Snapping vertices...done (387 ms)
-Polygonize...done (272 ms)
-Create VAO...done (0 ms)
Complete in 1288 ms. 93416 verts, 110808 prims (118112 snapped).

To-Do

  • Indexed marching cubes
  • SnapMC
  • Tetrahedral hierarchy
  • Sharp feature support
  • Multithreaded extraction
  • GPU offloading
  • Realtime modification

References

  • Lorensen, William E., and Harvey E. Cline. "Marching cubes: A high resolution 3D surface construction algorithm." In ACM siggraph computer graphics, vol. 21, no. 4, pp. 163-169. ACM, 1987.
  • Raman, Sundaresan, and Rephael Wenger. "Quality isosurface mesh generation using an extended marching cubes lookup table." In Computer Graphics Forum, vol. 27, no. 3, pp. 791-798. Blackwell Publishing Ltd, 2008.
  • Gregorski, Benjamin, Mark Duchaineau, Peter Lindstrom, Valerio Pascucci, and Kenneth I. Joy. "Interactive view-dependent rendering of large isosurfaces." In Proceedings of the conference on Visualization'02, pp. 475-484. IEEE Computer Society, 2002.
  • Scholz, Manuel, Jan Bender, and Carsten Dachsbacher. "Level of Detail for Real-Time Volumetric Terrain Rendering." In VMV, pp. 211-218. 2013.
  • Scholz, Manuel, Jan Bender, and Carsten Dachsbacher. "Real‐Time Isosurface Extraction With View‐Dependent Level of Detail and Applications." In Computer Graphics Forum, vol. 34, no. 1, pp. 103-115. 2015.

About

Isosurface extraction using largely undiscovered techniques.

Topics

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published