Multithreaded 2D physics engine using Verlet integration.
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Updated
May 26, 2024 - C++
Multithreaded 2D physics engine using Verlet integration.
Infinite explorable underwater world created using Rust and WGPU using marching cubes and 3D perlin noise populated with 3D boids.
Dynamic BVH Typescript demo
Bounding Volume Hierarchy using 128bit simd
Visualisation of an Octree Data Structure. Made using Unity3D
Spatial decomposition without space filling curves
Header-only N-dimensional BVH library
Implementations in Unity of the Ten Minute Physics YouTube channel. Instead of using Unity's built-in physics engine, you will learn how to make your own. This is useful if you want to simulate ropes, cloth, tires, etc. You will also learn how to make fluid simulations and soft body physics.
Bounding Volumes (BV), BV Hierachies and Spatial Partitioning w/ OctTrees + BSPTrees for Spatial Data Structures Study
Implementations of programming design patterns in Unity with examples in C# when to use them.
Fast static Hilbert kd-tree experiment
This is a Boids Simulation, written in Python with Pygame.
Коллекция известных структур данных пространственного разбиения в управляемой и нативной формах.
A simple and fast C# spatial hash implementation
A simple client that accepts player data and sends it to the server, receives messages from the server and displays the world of Agario, players, food, etc
A simple server that receives actions from players, processes all the logic of the Agario game internally and redirects the appropriate events to clients
kd tree spatial index algorighm
Implementation of generic spatial partitioning algorithm (Quadtree) for Unity.
Dynamic AABB trees in C++ with support for periodic systems.
Implementing Different Methods of Circle to Circle Collision Detection using variety of new Technologies: Vulkan Graphics/Compute API, AVX2/AVX-512
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