Implementations of programming design patterns in Unity with examples in C# when to use them.
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Updated
Aug 15, 2023 - C#
Implementations of programming design patterns in Unity with examples in C# when to use them.
Dynamic AABB trees in C++ with support for periodic systems.
Implementations in Unity of the Ten Minute Physics YouTube channel. Instead of using Unity's built-in physics engine, you will learn how to make your own. This is useful if you want to simulate ropes, cloth, tires, etc. You will also learn how to make fluid simulations and soft body physics.
This is a Boids Simulation, written in Python with Pygame.
Коллекция известных структур данных пространственного разбиения в управляемой и нативной формах.
Dynamic BVH Typescript demo
A simple and fast C# spatial hash implementation
Implementing Different Methods of Circle to Circle Collision Detection using variety of new Technologies: Vulkan Graphics/Compute API, AVX2/AVX-512
Implementation of generic spatial partitioning algorithm (Quadtree) for Unity.
DirectX 11 application that can simulate swarms with thousands of agents.
kd tree spatial index algorighm
Fast static Hilbert kd-tree experiment
Visualisation of an Octree Data Structure. Made using Unity3D
A simple server that receives actions from players, processes all the logic of the Agario game internally and redirects the appropriate events to clients
Advanced Computer Graphics II
Bounding Volume Hierarchy using 128bit simd
Header-only N-dimensional BVH library
Bounding Volumes (BV), BV Hierachies and Spatial Partitioning w/ OctTrees + BSPTrees for Spatial Data Structures Study
Spatial decomposition without space filling curves
A simple client that accepts player data and sends it to the server, receives messages from the server and displays the world of Agario, players, food, etc
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