Shader for Blender attempting to replicate the shading of Genshin Impact. These are for datamined assets, not custom-made ones nor the MMD variants.
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Updated
May 24, 2024
Shader for Blender attempting to replicate the shading of Genshin Impact. These are for datamined assets, not custom-made ones nor the MMD variants.
procedural material shading
Implementation of state of the art algorithms for uneven illomination correction in whole slide imaging
🌔 A Scriptable Render Pipeline (SRP) designed for toon/stylized visuals. Features custom lighting pipeline, multiple shadow algorithms, tiled lighting, Shader Graph support, and more.
Visualizador de shaders fractal Julia & Mandelbrot con Three.js
rendering engine that was written during Dragon's Lake internship
Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for datamined assets, not custom-made ones nor the MMD variants.
Scala compiler plugin to shade packages at compiletime
Intrinsic components for the MIT Multi-Illumination Dataset
🌔 Toon shader for Unity's Universal Render Pipeline.
Creating Ambient occlusion render of point clouds (elevation maps) using "Portion de Ciel Visible" (PCV) algorithm + Pyside GUI
Picasso was cool. Algorithms are cooler. You won't believe how stunning this can make images look.
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