An export of my digital library (Mathematics, Logic, Physics, Numerical Analysis, Machine Learning, Computer Science)
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Updated
Sep 18, 2017
An export of my digital library (Mathematics, Logic, Physics, Numerical Analysis, Machine Learning, Computer Science)
3D pendulum simulation from first principals
Coupled simulation of FEM continuum media and articulated rigid bodies
Parallel Physics Engine
OpenGL Rigid Solver implementation using the Framework OGL4Core provided by the University of Stuttgart. Final Project WS17/18, Practical Course Visual Computing
World of Rigid Bodies (WoRB), Simulation Framework (C++, MATLAB)
Simulation and visualization of articulated rigid body systems in Julia
A matlab library created for computing dynamics and kinematics of articulated rigid body systems
rigid body physics based on verlet integration visualized by pygame
Projects and Resources on Physics (Physically) based animation
A demonstration of rigid-body collision mechanics in python.
A tool that translates a robot URDF description into the kindsl format that can be processed by RobCoGen.
RAISIM, A PHYSICS ENGINE FOR ROBOTICS AND AI RESEARCH
A 2D rigid-body dynamics simulator with some cool features for generating beautiful animations.
Rigid Body Simulation experiment at Computer Animation (slo. Računalniška Animacija)
3D physics engine for D
A universal character control system made with Unity's new input system, cinemachine, rigidbody physics, ragdoll, finite state machine and even wall running gyros 0 my!
A physics simulation made in JavaScript.
This is a Julia implementation of Moreau's time-stepping algorithm. The implementation allows for unilateral (contact) and bilateral (holonomic) constraints as well as additional continuous dynamics (such as electrical motors for actuation).
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