Rasterizer Project: Project based on the classic Computer Graphics Principles and Practice book
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Updated
Apr 18, 2017 - C++
Rasterizer Project: Project based on the classic Computer Graphics Principles and Practice book
纯Java 编写的一个OpenGL-like 软件光栅化渲染器
Simple rasterizer with basic attributes interpolation and animation.
Software-based rasterization library
📈 Bresenham line algorithm with stroke Width - process all points on a line, given two points and a width
OMTP performance collection
A C++ and WPF implementation of Computer-Graphics-Principles And Practice by JOHN F. HUGHES, ANDRIES VAN DAM, MORGAN MCGUIRE, DAVID F. SKLAR, JAMES D. FOLEY, STEVEN K. FEINER and KURT AKELEY
Repository for lecture on Intro to Computer Graphics
Repositório do material da disciplina de Introdução à Computação Gráfica do CI/UFPB.
A tile based cpu rasterizer
the raster based graphics pipeline used in OpenGL. Here only four of the six stages is implemented. The four stages of the pipeline that was implemented are modeling transformation, view transformation, projection transformation, clipping & scan conversion using Z-buffer algorithm
3D Software Renderer in C++
Coursework for UCLA's Graphics Elective (CS 174A)
A light-weight CPU implementation of a 3D graphics pipeline for embedded systems
This repository contains some project work in field of Remote Sensing.
Selected python scripts for geoprocessing using open source geospatial resources
A basic rasterization and a raytracing renderer written in Swift using Vulkan.
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