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the raster based graphics pipeline used in OpenGL. Here only four of the six stages is implemented. The four stages of the pipeline that was implemented are modeling transformation, view transformation, projection transformation, clipping & scan conversion using Z-buffer algorithm

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Raster based Graphics Pipeline



The raster based graphics pipeline used in OpenGL. Here only four of the six stages is implemented. The four stages of the pipeline that was implemented are

  • Modeling Transformation
  • View Transformation
  • Projection Transformation
  • Clipping & Scan conversion using Z-buffer algorithm

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the raster based graphics pipeline used in OpenGL. Here only four of the six stages is implemented. The four stages of the pipeline that was implemented are modeling transformation, view transformation, projection transformation, clipping & scan conversion using Z-buffer algorithm

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