A Processing based implementation of the strategic board game "Othello" featuring simple AIs and move visualization.
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Updated
Aug 25, 2020 - Processing
A Processing based implementation of the strategic board game "Othello" featuring simple AIs and move visualization.
A collection of reuseable UI elements built with the Datum data binding library.
This is one of my portfolios which composed by OpenMusic (http://repmus.ircam.fr/openmusic/home).
Clone designed around the popular Tetris-inspired game, Lumines. Designed in vanilla Javascript.
Violoncello School by Sebastian Lee, from first beginner to advanced studies. (growing)
useful code snippets / scripts
This is a collection of nine pieces of music. The last piece, "Synthesizer for orchestra, electronics and live electronics," is a collaboration between my college professor, Jiro Ishihara, and Olivia Jack, the developer of "hydra" and "PIXELSYNTH".
Raspberry Pi Scripts in the following languages : Python, C++, C, Makefile, Bash Shell/Script, and Java!
I built this puzzle game using the Unity engine. There are several scripts used to control the logic of the game as well as the play performance. These scripts are all written in C#.
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