Project inspired by Saje Jenson's article on the topic, based on the paper by Jeff Jones. Simulation of a Physarum network
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Updated
Feb 24, 2023 - C
Project inspired by Saje Jenson's article on the topic, based on the paper by Jeff Jones. Simulation of a Physarum network
The Physarum optimization algorithm (POA) is a nature-inspired optimization algorithm based on the behavior of the slime mold Physarum polycephalum.
Simulator for slime mould, developed using C# and leveraging .compute shaders for graphical computations
Audio reactive slime mold simulation in JS and WebGL
OpenGL GPU-accelerated particle system simulation
Physarum polycephalum simulation. Delphi XE8, firemonkey
Physarum polycephalum growth simulator on polyhedron surfaces written in NVidia CUDA C++
Simulation of the Physarum Polycephalum Organism
tool set to analyse growth in slime molds
DIE — is an Artificial Life project aimed at reproducing emergence of distributed intelligence under environmental pressures using learning cellular automata models.
Official mirror of Blender. The physarum editor allows you to play with the physarum simulation inside Blender.
Physarum simulation using WebGL2. Handles 1m+ particles. No dependencies.
A simple Compute Shader for Physarum Slime Mould.
A basic implementation of the Physarum Polycephalum (AKA Slime Mold) code in Unity.
Physarum polycephalum slime mould computing simulation, implemented on a custom VueJS + Unity3D stack
Slime mold simulation in Unity
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