Advanced shading language for production GI renderers
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Updated
Jun 2, 2024 - C++
Advanced shading language for production GI renderers
Third-party libraries required to build and package appleseed on Windows
A Visual Effects pipeline to manage jobs, shots and software assignment, with a simple asset manager. Its extensively integrated with CortexVFX and Gaffer. (and it builds booth, with support for Maya, Houdini and Nuke, if you have then installed!)
procedural textures for blender (open shading language)
Development of the R package 'Luminescence'
Useful Open Shading Language scripts and script generators
Collection of RenderMan plugins for sampling Houdini geometry.
A solution to Kevin P. McIntyre's Open Stats Lab activity on one-way ANOVA using a data set from Bastian, Jetten, and Ferris (2014). Written in R.
OSL to GLSL converter
OSL Vim syntax files
A solution to Kevin P. McIntyre's Open Stats Lab activity on factorial ANOVA using a data set from Zhang et al. (2014). Written in R.
Grammar examples of the OLAMI Syntax Language (OSL)
A solution to Kevin P. McIntyre's Open Stats Lab activity on one-way ANOVA using a data set from Harvie et al. (2015). Written in R.
Evaluate the Buy Online Pick-up in Store (BOPS) strategy with a real-world dataset
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