Advanced shading language for production GI renderers
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Updated
May 14, 2024 - C++
Advanced shading language for production GI renderers
A Visual Effects pipeline to manage jobs, shots and software assignment, with a simple asset manager. Its extensively integrated with CortexVFX and Gaffer. (and it builds booth, with support for Maya, Houdini and Nuke, if you have then installed!)
OSL to GLSL converter
procedural textures for blender (open shading language)
Collection of RenderMan plugins for sampling Houdini geometry.
Useful Open Shading Language scripts and script generators
Development of the R package 'Luminescence'
Third-party libraries required to build and package appleseed on Windows
OSL Vim syntax files
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