Lost Astronaut's Game Creation Framework: A massive 1800+ class 1400 file extravaganza of OpenGL, WinAPI, OpenAL and many other features, written in Visual Studio for over a decade!
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Updated
Apr 1, 2021 - C++
Lost Astronaut's Game Creation Framework: A massive 1800+ class 1400 file extravaganza of OpenGL, WinAPI, OpenAL and many other features, written in Visual Studio for over a decade!
GUI for libavfilter
DAILY AUTOMATED BUILDS WITH LATEST OPENAL SOFT - https://github.com/ThreeDeeJay/dsoal/releases/tag/latest DirectSound DLL replacer that enables surround sound, HRTF, and EAX support via OpenAL Soft
This is an audio application that produces 3D binaural audio from 2D mono audio samples and positional information given by the graphical user interface. Listen to 3D audio through stereo headphones. Video Demo:https://www.youtube.com/watch?v=peF9cZSwVGw
A port of the Gish game for Android OS using SDL2, OpenAL, Ogg Vorbis and GL4ES libraries.
Moved to new location https://gitlab.com/pab44/3d-audio-producer .Application to produce 3d audio (binaural or surround sound) with a graphical user interface and mono audio files.
OpenAL bindings and audio playback for Python
BIG UPDATE COMING SOON!!! For updates, join https://discord.com/invite/RhRMbmQ Tool that automates installing the required files to enable 3D audio in games.
LÖVE Audio Effects Playground.
Scripts to convert HRTF files to different formats
Static & dynamic D bindings to OpenAL, compatible with BetterC, @nogc, and nothrow.
3D spatial audio for Unreal Tournament 1999
Modern OOP C++14 audio library built on OpenAL for Windows, macOS, Linux and web (emscripten).
Minimalist C++20 audio library
3D spatial audio for Unreal Tournament 2004
3D spatial audio for Unreal Tournament 4
A haxe 4.3.0 library including c++ bindings for openal-soft 1.23.1
Handy tools I've made and I use on a regular basis
This project is deprecated. Go to https://github.com/adct-the-experimenter/binaural-audio-editor .This is an audio application that produces sound in 3D on headphones from 2D mono/stereo audio samples. 3D Audio achieved through binaural audio hrtf functions.
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