Multi-user VR emergency simulations in hospital environment using Unity
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Updated
Feb 28, 2024
Multi-user VR emergency simulations in hospital environment using Unity
Learn how to knock back NavMeshAgents using Physics & Forces
Alternative to Unity's NavMesh system where the agents avoid each other.
🎮 🕹️ 🔫 Intelligent opponents (enemy AI) in Unity using a Finite State Machine (FSM) approach.
Contains scripts I implemented to create AI in Unity
This repository provides a collection of enemy scripts and movement-related components for Unity, designed to help game developers quickly implement AI-driven enemies in their projects.
Unity Project to simulate obstacle avoidance and path finding (using A star search algorithm) to help the agent (robot) solve any maze
Developed an MMORPG game where a simple Player finds the shortest movable path and moves to the designated area on the Terrain when right-clicked. Used NavMesh Agents and Obstacles to develop the Game. This method is used on all MOBA and MMORPG based games like League of Legends, Dota 2, World of Warcraft, etc and on GPS and Navigation systems too.
Demonstrates HDRP and baked lighting setup in Unity 2021.3.16f1. Also introduces ProBuilder and ProGrids packages and simple use of NavMesh and NavMeshAgents (with Animator).
A fun simple 2D Game built in Unity
Адаптированная версия перемещения объекта за агентом. Решает проблему конфликта отображения текущей скорости анимации и перемещения объекта. Пропадает эффект перемещения объекта как на "лыжах".
3D Survival Game using Unity Assets
2021/2022 sem 1 - AI Game Group Assignment Project - Last Man Standing - A Unity horror game that utilized Navmesh, Waypoints, State Machine and ML-Agents.
In this tutorial repository you will learn how to make a NavMeshAgent traverse a NavMesh without using SetDestination nor the mouse to click-to-move. We'll use the keyboard to move the NavMeshAgent along the NavMesh instead, apply a configurable smoothing to the inputs so the agent doesn't abruptly swap directions and rotations.
In this tutorial repository you will learn how to make NavMeshAgents move on a NavMesh with a curved path.
In this tutorial repository and accompanying video you will learn how to make your NavMeshAgents break down obstacles that block their path. The agents will consider if a particular path is worth going through by breaking down the obstructions or if pathing around them is more worthwhile.
2021/2022 sem 1 - AI Game Group Assignment Project - Last Man Standing - A Unity horror game that utilized Navmesh, Waypoints, State Machine and ML-Agents.
Project for the AI Series Part 12 where I go over how to choose the closest target to a particular NavMeshAgent based on the distance the NavMeshAgent would travel to get to the other target.
In this tutorial repository you will learn how to construct doors that NavMeshAgents will open when they come nearby.
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