A fun simple 2D Game built in Unity
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Updated
Jan 5, 2023 - C#
A fun simple 2D Game built in Unity
Адаптированная версия перемещения объекта за агентом. Решает проблему конфликта отображения текущей скорости анимации и перемещения объекта. Пропадает эффект перемещения объекта как на "лыжах".
Multi-user VR emergency simulations in hospital environment using Unity
2021/2022 sem 1 - AI Game Group Assignment Project - Last Man Standing - A Unity horror game that utilized Navmesh, Waypoints, State Machine and ML-Agents.
Unity Project to simulate obstacle avoidance and path finding (using A star search algorithm) to help the agent (robot) solve any maze
A simple finite state machine. The project contains a scene where an enemy will switch between three states: patrol, wander and chase. The enemy will also drop coins at random intervals that the player can pick up. This is only a prototype for a state machine design pattern, and not necessarily a part of any game. This project uses the NavMesh f…
3D Survival Game using Unity Assets
Demonstrates HDRP and baked lighting setup in Unity 2021.3.16f1. Also introduces ProBuilder and ProGrids packages and simple use of NavMesh and NavMeshAgents (with Animator).
Contains scripts I implemented to create AI in Unity
Developed an MMORPG game where a simple Player finds the shortest movable path and moves to the designated area on the Terrain when right-clicked. Used NavMesh Agents and Obstacles to develop the Game. This method is used on all MOBA and MMORPG based games like League of Legends, Dota 2, World of Warcraft, etc and on GPS and Navigation systems too.
Full project of the end state of the AI Series Part 5 video where we configure the NavMeshAgents with ScriptableObjects
Project for the tutorial on how to implement basic finite state machines for your AI in Unity.
In this tutorial repository, I demonstrate how NavMeshModifiers and NavMeshModifierVolumes work with Cost Modifiers to control NavMeshAgent pathing. I also implement a simple script to slow down NavMeshAgents when they enter a more costly zone.
Full project of the end state of the AI Series Part 3 video where we add basic animations to our NavMeshAgents
Tutorial repository for AI Series Part 23, which is Part 3 of a sub-series to implement enemy skills and abilities. In this repository we have extended the foundation from part 21 and 22 and implemented a new instant-cast ability - ice lance
Tutorial repository for AI Series Part 21, which is Part 1 of a sub-series to implement enemy skills and abilities. In this repository we have the foundation for how to implement skills via ScriptableObjects and a single ability - a jump attack
Project used in the AI Series Part 13 Unity Tutorial
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