navmeshagent
Here are 60 public repositories matching this topic...
A fun simple 2D Game built in Unity
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Jan 5, 2023 - C#
Multi-user VR emergency simulations in hospital environment using Unity
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Feb 28, 2024
Адаптированная версия перемещения объекта за агентом. Решает проблему конфликта отображения текущей скорости анимации и перемещения объекта. Пропадает эффект перемещения объекта как на "лыжах".
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Dec 17, 2022 - C#
2021/2022 sem 1 - AI Game Group Assignment Project - Last Man Standing - A Unity horror game that utilized Navmesh, Waypoints, State Machine and ML-Agents.
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Feb 2, 2022 - C#
This repository provides a collection of enemy scripts and movement-related components for Unity, designed to help game developers quickly implement AI-driven enemies in their projects.
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Jun 19, 2023 - C#
Unity Project to simulate obstacle avoidance and path finding (using A star search algorithm) to help the agent (robot) solve any maze
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May 22, 2023 - C#
A simple finite state machine. The project contains a scene where an enemy will switch between three states: patrol, wander and chase. The enemy will also drop coins at random intervals that the player can pick up. This is only a prototype for a state machine design pattern, and not necessarily a part of any game. This project uses the NavMesh f…
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Jul 15, 2020
Contains scripts I implemented to create AI in Unity
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Jul 18, 2023 - C#
3D Survival Game using Unity Assets
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Aug 18, 2022 - C#
Developed an MMORPG game where a simple Player finds the shortest movable path and moves to the designated area on the Terrain when right-clicked. Used NavMesh Agents and Obstacles to develop the Game. This method is used on all MOBA and MMORPG based games like League of Legends, Dota 2, World of Warcraft, etc and on GPS and Navigation systems too.
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Apr 28, 2023 - ASP.NET
Demonstrates HDRP and baked lighting setup in Unity 2021.3.16f1. Also introduces ProBuilder and ProGrids packages and simple use of NavMesh and NavMeshAgents (with Animator).
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Mar 7, 2023 - C#
Project for the AI Series Part 12 where I go over how to choose the closest target to a particular NavMeshAgent based on the distance the NavMeshAgent would travel to get to the other target.
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Jan 22, 2022 - ShaderLab
In this tutorial repository you will learn how to construct doors that NavMeshAgents will open when they come nearby.
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Jan 10, 2022 - ShaderLab
Project for the AI Series Part 15 tutorial where we spawn NavMeshAgents at runtime on a Procedurally baked NavMesh that is baked only around the player in a large or procedurally generated world.
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May 16, 2021 - C#
Tutorial repository for AI Series Part 22, which is Part 2 of a sub-series to implement enemy skills and abilities. In this repository we have extended the foundation from part 21 and implemented a new channeled ability - fire breath
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Jul 13, 2021 - C#
In this tutorial repository and accompanying video you will learn how to make your NavMeshAgents break down obstacles that block their path. The agents will consider if a particular path is worth going through by breaking down the obstructions or if pathing around them is more worthwhile.
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Mar 6, 2022 - ShaderLab
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