Script for Unity ProBuilder + RealtimeCSG mapping that deletes faces with 0 area (containing NaN tangent coords)
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Updated
Jun 2, 2024 - C#
Script for Unity ProBuilder + RealtimeCSG mapping that deletes faces with 0 area (containing NaN tangent coords)
A toolkit to design a level in TrenchBroom and export it to Defold
Shipped level designs officially added to Team Fortress 2 (Valve Software) and other level designs.
This is a Prototype Game for a Leveldesign Exam.
Project made in Unreal Engine 5, I developed the player mechanics; movement, sprint, aim, firing, creating the AI for the enemies, and programming the UI.
A projet where i follow a tutorial and practice some C# and game development
Creates a node which conforms spot locations to a surface - similar to path conforming module. The conformation is done after the object offset randomization is complete, so is more accurate per-object.
Main Repository for my MSc thesis about Procedural content generation via machine learning applied to videogames levels (Doom I/II)
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Map file parser and converter for the Quake FPS games
Working with terrain tools eg. brushes, trees, water, different textures etc.
Some Games!
A short platformer game written in C++ and using the SFML library.
A plugin for CRYENGINE to create buildings from modules
A project dedicated to improving the Valve Hammer Editor through DLL injection
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