cs 1.6 map for the winter wonderland gamebanana mapping contest
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Updated
Jan 28, 2015
cs 1.6 map for the winter wonderland gamebanana mapping contest
A project dedicated to improving the Valve Hammer Editor through DLL injection
A plugin for CRYENGINE to create buildings from modules
A short platformer game written in C++ and using the SFML library.
Some Games!
Working with terrain tools eg. brushes, trees, water, different textures etc.
Map file parser and converter for the Quake FPS games
Practice project with terrain editor tools. Sculpting terrains from scratch. Added textures to the terrain like sand, moss, snow, dirt textures. Added water system. This project has a first person camera controller attached to the player so you can explore the terrain as well.
A competitive multiplayer map in Quake set in Deathmatch mode
Work in progress prototype for the Chisel Level Editor, for Unity
Walking simulator: spatial design and environmental storytelling project
Main Repository for my MSc thesis about Procedural content generation via machine learning applied to videogames levels (Doom I/II)
Creates a node which conforms spot locations to a surface - similar to path conforming module. The conformation is done after the object offset randomization is complete, so is more accurate per-object.
A projet where i follow a tutorial and practice some C# and game development
Project made in Unreal Engine 5, I developed the player mechanics; movement, sprint, aim, firing, creating the AI for the enemies, and programming the UI.
This is a Prototype Game for a Leveldesign Exam.
Shipped level designs officially added to Team Fortress 2 (Valve Software) and other level designs.
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