A Space Invaders clone developed as part of the book Cocos2d-x Game Development Blueprints.
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Updated
Nov 25, 2016 - C++
A Space Invaders clone developed as part of the book Cocos2d-x Game Development Blueprints.
Hooville multiplayer template mission
Level Buddy add-on for Blender written by Matt Lucas (mirror)
A 2D level design tool, aiming to fast prototyping.
RPG game
A videogame level based on the Alita: Battle Angel's world
RPG Quest Generator using genetic algorithm - playable by a CLI RPG game interface
A companion tool meant to be used in conjunction with the Trenchbroom level editor for Quake. Useful for at-a-glance information about your map.
🎨 This script turns your source sprite in a prefab composition of GameObjects based on it assigned "GameObject: Color" pairs.
Learning project for 3D Level Designing in Unity
Analyzing mobile game player activity data...
Modelling the famous sv_poolday map from Counter Strike
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