Simple C# 2D physics engine written on top of LeoEcsLite framework just for training.
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Updated
Jan 6, 2024 - C#
Simple C# 2D physics engine written on top of LeoEcsLite framework just for training.
Boilerplate-free syntax for full life cycle of events - entities with single component. Special support for singleton events.
Simple Unity physics events emitter for Leopotam ECS lite framework.
LeoECS Lite Multiple Shared Injection
A simple asteroids game example made on Unity using LeoECS Lite.
First project for trying and learning ECS
LeoECS Lite extension for efficient Authoring Component code generation.
Unity Conversion Workflow for Leo ECS Lite
MonoGame + LeoECSLite = Match3
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